Senior Combat AI Designer

2 Months ago • All levels • Combat Design

About the job

Job Description

Blizzard Entertainment seeks a Senior Combat AI Designer to create dynamic and engaging gameplay experiences for an unannounced game. Ideal candidate will have experience designing and implementing AI systems, strong technical skills, and expertise in gameplay balancing.
Must have:
  • Combat AI Design
  • AI Systems
  • Gameplay Balancing
  • Technical Skills
Good to have:
  • Agile Environments
  • Visual Scripting
  • Unity Experience
  • Optimization Techniques
Perks:
  • Genre-Defining Games
  • Legendary Worlds
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Team Name:

Unannounced Project

Job Title:

Senior Combat AI Designer

Requisition ID:

R024158

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are looking for a Senior AI Designer to help craft a new, unannounced game for Blizzard . The bots you design will need to join the battle as both player allies and enemies, offering a carefully balanced challenge for players as they improve their skills.

If you are passionate about creating Combat AI that offers great gameplay and experiences that delight millions of players, then this is the ideal role for you.

Sound like your next challenge? We can't wait to meet you!

Responsibilities

  • Design and implement NPC AI behaviors and systems to deliver dynamic, engaging gameplay experiences.
  • Maintain concise and clear documentation of Combat AI designs, systems, and behaviors to ensure smooth development and collaboration across teams.
  • Participate in cross-disciplinary meetings to review designs, gather feedback, and collaborate on improvements to Combat AI systems.
  • Collaborate with game designers, level designers, and engineers to ensure Combat AI systems can always react to new maps, modes, player objectives, and changes to constant gameplay balancing on an expanding live-service title.
  • Work with our technical team to implement the Combat AI using the tools and systems you help design.
  • Balance Combat AI difficulty and capabilities to create challenging but fair experiences for players.
  • Integrate feedback from playtests and user data to fine-tune Combat AI behaviors, adapting to the needs of diverse player bases.
  • Stay up to date on industry advancements and innovations in Combat AI to improve the intelligence, realism, and performance of in-game Combat AI systems.

Minimum Requirements

  • Professional experience designing and implementing Combat AI systems in games (preferably with shipped titles).
  • Experience creating and working with user stories that determine the “what” and “why” of AI behaviors.
  • Strong technical skills, including visual scripting and an advanced understanding of Combat AI decision-making systems (e.g. utility AI, state machines, pathfinding, behavior trees, etc.).
  • Strong communication skills with the ability to communicate with both highly technical and less technical collaborators.
  • An understanding of gameplay balancing, AI tuning, and creating compelling player experiences through AI agent behaviors.
  • A collaborative attitude with the ability to give and receive constructive feedback.

Pluses

  • A technical background with experience working closely with engineers.
  • Familiarity with agile project environments and iterative design processes.
  • Experience with combat AI, non-combat AI, or procedural AI generation.
  • Knowledge of tactical/spacial queries.
  • Experience working with Unity and visual scripting languages.
  • Knowledge of optimization techniques to ensure efficient AI performance in-game.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Blizzard Entertainment

Similar Jobs

Hudl - Software Engineer II - Hudl Focus

Hudl, Netherlands (Hybrid)

Eleven Labs - AI Safety Engineer

Eleven Labs, Germany (Remote)

PwC - Full Stack Developer

PwC, Thailand (On-Site)

The Walt Disney Company - Lead Software Engineer (Roku/BrightScript)

The Walt Disney Company, United States (On-Site)

PlayStation Global - Machine Learning Engineer for Game Technology

PlayStation Global, United Kingdom (On-Site)

PlayStation Global - Encounter Designer (Contract)

PlayStation Global, United States (On-Site)

Supercell - Combat Animator, Project R.I.S.E

Supercell, China (On-Site)

PlayStation Global - Senior Server Developer, PlayStation Studios Online Technology

PlayStation Global, United Kingdom (On-Site)

Cloud Chamber - Senior AI Designer

Cloud Chamber, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Hero Gaming - Senior Frontend Developer

Hero Gaming, Spain (Hybrid)

Netflix - UI Engineer (L5) - Content Engineering

Netflix, United States (Remote)

Visa - Staff SW Engineer - Dev Ex

Visa, Singapore (On-Site)

Warner Bros Discovery - Senior Software Engineer - Full Stack

Warner Bros Discovery, India (Hybrid)

Warner Bros Discovery - Software Developer Coop

Warner Bros Discovery, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Barcelona, Catalonia, Spain

Voodoo - Lead Game Designer - Hole.io

Voodoo, Spain (Remote)

Maxis Studios - Animator - The SIMS

Maxis Studios, Spain (On-Site)

Xepelin - Risk Intern

Xepelin, Spain (On-Site)

undefined - AML & Screening Investigations Team Lead

Madrid, Community Of Madrid, Spain (On-Site)

Scopely - Senior Producer Unannounced Title

Scopely, Spain (Hybrid)

The Workshop - Database Engineer (NoSQL) - Blockchain

The Workshop, Spain (Hybrid)

Maxis Studios - Associate Producer - The SIMS

Maxis Studios, Spain (On-Site)

Sandsoft Games - Senior Full-Stack Developer

Sandsoft Games, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Combat Design Jobs

PlayStation Global - Principal Audio Programmer

PlayStation Global, United Kingdom (On-Site)

Romero Games - Combat Designer

Romero Games, Ireland (Hybrid)

PlayStation Global - Machine Learning Engineer for Game Technology

PlayStation Global, United States (On-Site)

Big Time Studios - Gameplay Engineer

Big Time Studios, (Remote)

Blizzard Entertainment - Senior AI Combat Designer

Blizzard Entertainment, United States (Hybrid)

Respawn Entertainment - Senior Combat Designer - Enemies (Star Wars Jedi)

Respawn Entertainment, United States (On-Site)

PlayStation Global - Manager, Software Engineering

PlayStation Global, United States (Hybrid)

Hangar 13 - Principal AI Designer

Hangar 13, United Kingdom (On-Site)

Sony Interactive Entertainment - AI/機械学習エンジニア

Sony Interactive Entertainment, Japan (On-Site)

Get notifed when new similar jobs are uploaded