We are a critically acclaimed Swedish video game studio with
about 190 experienced and skilled developers. We are most well-known for
the Warhammer: Vermintide franchise, but have also helped
develop a number of AAA titles and we launched the highly anticipated
game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together in an approachable, fun, and passion-driven way.
Fatshark is looking to hire a senior developer to join our backend team working on Warhammer 40,000: Darktide. The backend team works closely with the gameplay code and game design teams to build backend systems for our titles. We develop these systems internally using cloud native technologies on AWS.
Our backend includes player account and data services, in-game progression and metagame features, live service event logic, remote content distribution and even more.
We are looking for strong communication skills and a drive to help our feature teams understand what’s possible with our technology. You’ll be working in a fun and creative environment to develop features that directly improve our players’ experiences!
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Permanent, full time (6-month probationary period)
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We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC.
We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.
At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.
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