Experienced Gameplay Programmer

3 Months ago • 2 Years +
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About the job

SummaryBy Outscal

Experienced Gameplay Programmer needed for unannounced project. Must have C++, Unreal Engine, AI experience, and passion for games.

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

We are looking for an Experienced Gameplay Programmer to join our newest game team working on an unannounced project. The role requires working independently as well as in a team. As a Gameplay Programmer, you'll enhance non-player-controlled elements like NPC/enemy behaviors, collaborating closely with other programmers, game designers, and content creators to craft immersive gameplay experiences.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Occupational pension
  • Wellness benefits and health checkups
  • Bonus program 
  • Office located in central Stockholm

What you'll do

  • Design and develop NPC/enemy behaviors and game systems mechanics
  • Solve challenging problems both on your own and as a part of the team
  • Maintain game performance and stability
  • Support management and production with estimates and prioritization
  • Selflessly share knowledge with colleagues

Required qualifications

  • A couple of years of professional working experience in game development
  • Experience in C++ game development with Unreal Engine
  • Experience with AI architectures and techniques like Hierarchical Task Network (HTN), GOAP (Goal-Oriented Action Planning), behavior trees, and pathfinding
  • Education in programming, or the experience to make up for that
  • You have a great passion for playing and making games
  • Organized: you have extensive experience in working with complex processes to facilitate organization and improve project structures
  • A team player: you are flexible and adaptive, have a positive attitude and have the ability to collaborate, lead and inspire
  • Great feel for gameplay & game mechanics

Bonus qualifications

  • Experience working with C# or Lua or other programming languages within game development
  • Shipped at least 1 AAA or equivalent game
  • Released your own games as a side project
  • Experience from other parts of games development

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

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