Senior 3D Environment Artist

1 Week ago • 4 Years + • Technical Art • 3D Art

About the job

Summary

The Senior 3D Environment Artist at Beamdog will collaborate with the Art Director and team to create exceptional environments and props for upcoming titles. Responsibilities include creating and refining environment assets, collaborating on engaging gameplay spaces, supporting prototyping efforts, maintaining consistent artistic and technical quality, partnering with art leads for visual cohesion, working with designers for seamless gameplay integration, developing content aligned with the game's direction, and mentoring junior artists. The ideal candidate will possess strong experience in game development, proficiency in relevant software (Maya, Photoshop, ZBrush, Substance Suite, Unreal Engine 5), and a compelling portfolio showcasing expertise in environment art creation.
Must have:
  • 4+ years game dev experience as Senior 3D Environment Artist
  • Proficiency in Maya, Photoshop, ZBrush, Substance Suite
  • Strong Unreal Engine 5 understanding
  • Expertise in modular environments, tiling textures, modeling
  • Strong grasp of light, shade, color, and detail
Good to have:
  • Full Substance Suite expertise
  • AAA PC/console title shipping experience
  • Performant in-game lighting and shader authoring
  • Large-scale organic scene experience
  • Proficiency with JIRA, Confluence, Perforce
Perks:
  • 3 weeks flexible vacation + 1-week paid holiday closure
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we're a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate™ and Planescape: Torment™ back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around! You haven’t seen anything yet!


Position Summary

The Senior 3D Environment Artist will collaborate closely with the Art Director, Environment Art Lead, and multidisciplinary teams to create exceptional Environments and props for upcoming titles. In this role, you will be responsible for driving the visual and aesthetic direction of projects, working closely with internal and external teams, and ensuring the highest artistic and technical standards are met. 


Duties and Responsibilities

  • Create and refine Environment assets, ranging from full environments to detailed set pieces, from initial block-outs to polished final assets.
  • Collaborate with the Environment design team to develop engaging gameplay spaces with strong visual composition.
  • Support efficient and collaborative prototyping efforts with designers and project leads.
  • Maintain consistent aesthetic and technical quality across all Environments and props.
  • Partner with art leads and the broader art team to ensure visual cohesion throughout the project.
  • Work closely with the design team to integrate gameplay seamlessly with Environment art.
  • Develop content that aligns with and reinforces the game’s visual direction, adhering to performance and engine requirements.
  • Mentor and guide junior artists as needed.


Education and Core Skills Requirements

  • Experience: Minimum of 4 years in game development as a senior 3D environment / level artist.
  • Software Expertise: Proficiency with Maya (or equivalent), Photoshop, ZBrush, and the Substance Suite.
  • Engine Knowledge: Strong understanding of AAA asset creation pipelines in Unreal Engine 5 (UE5).
  • Techniques: Experience with modular environment kits, trim sheets, tiling textures, organic modeling, and hard-surface modeling.
  • Artistic Skills: Strong grasp of light, shade, color, and detail in texture/material creation.
  • Technical Acumen: Ability to quickly adapt to new tools and workflows for Environment art production.
  • Collaboration: Excellent teamwork, communication, and problem-solving skills.
  • Portfolio: A strong portfolio demonstrating expertise in creating compelling Environment art (may substitute for industry experience).


Preferred Skills and Bonus Points

  • Expertise with the full Substance Suite (Painter, Designer, etc.).
  • Experience shipping at least one AAA PC or console title as a Senior 3D Environment Artist.
  • Knowledge of performant in-game lighting and shader/material authoring in Unreal Engine.
  • Familiarity with large-scale organic scenes/landscapes.
  • Proficiency with project management tools like JIRA, Confluence, and Perforce.
  • Skills in related disciplines, such as illustration, animation, VFX, or technical art.


Submission/Portfolio Requirements

  • Provide a portfolio and/or reel showcasing relevant artistic skills.
  • Only online submissions will be accepted (e.g., website, Sketchfab, blog, or online album).
  • Completion of an art test may be required.


Bonus Points:

  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art.
  • Advanced experience with the full substance suite, Painter, designer and so on.
  • Have shipped at least one AAA PC or console title as a Senior 3D Environment artist.
  • Experience authoring performant in game lighting, within aesthetic and technical constraints
  • Experience authoring performant Unreal shaders and material 
  • Experience working with large scale organic scenes / landscapes   
  • Experience with JIRA, Confluence, Perforce, and other project management tools.


We offer the following perks:

  • 3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account


Diversity is fundamentally about valuing human differences and recognizing that a diverse group of people bring with them a diverse set of skills which is necessary to propel our company forward. Beamdog is an equal opportunity employer. We welcome applications from all qualified persons. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.


View Full Job Description

About The Company

Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play: (Nintendo Switch, PlayStation 4, Xbox One, Windows, macOS, Linux, Android & iOS).

Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop, tablets and modern consoles. 

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

View All Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug