Network Gameplay Programmer

3 Hours ago • 3 Years + • Game Programmer

About the job

Summary

As a Network Gameplay Programmer at Techland, you'll develop and maintain networking and multiplayer gameplay systems. You will collaborate on game design challenges related to multiplayer, debug and optimize network systems for latency and bandwidth, and perform network traffic analysis. This role requires proficiency in C/C++, experience with multithreaded programming, and a strong understanding of network optimization techniques for PC and console platforms. The position involves working on both existing titles and an unannounced AAA project.
Must have:
  • Develop & maintain network systems
  • Multiplayer game development (3+ years)
  • Network traffic analysis & optimization
  • Proficient in C/C++
  • Multithreaded programming experience
Perks:
  • Private medical care
  • Life insurance
  • Relocation support
  • Flexible working hours
  • Bonuses
  • Development budget
  • Training days
  • Language classes
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Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

  • Develop and maintain systems related to networking and multiplayer gameplay 
  • Collaborate on solving various game design challenges as they relate to multiplayer gameplay 
  • Debug and optimise network systems for optimal latency and bandwidth utilisation 

Qualifications

You meet our expectations if you have:

  • An avid gamer with a passion for making games 
  • Excellent communication and team skills 
  • 3+ years of industry experience developing multiplayer games for PC and consoles 
  • Experience performing analysis and optimization of network traffic 
  • Experience with multithreaded programming 
  • Proficiency in C/C++ 
  • Bachelor’s degree or equivalent in Computer Science or Engineering

Additional Information

What we can offer:

  • a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • a constant stream of company newsletters, PR & project updates so you will always be in the know,
  • many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).
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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On_site)

Lower Silesian Voivodeship, Poland (On_site)

Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (Remote)

Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On_site)

Lower Silesian Voivodeship, Poland (On_site)

Lower Silesian Voivodeship, Poland (On_site)

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