Game Design Director

1 Day ago • 10 Years +

About the job

SummaryBy Outscal

Lead game design at Virtuos Tokyo, a renowned studio working on titles like Final Fantasy. You'll manage the Design Department, work with producers and designers to ensure quality and timely delivery, and contribute to the growth of the team.

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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

ABOUT THE POSITION

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

The 3 missions of the Design Department are:

  1. Producers get the support they need from designers to finish their projects on time, with quality, and within budget.
  2. We create good conditions for designers to do their best job.
  3. Designers are trained and grow so that it benefits both them and Virtuos.

Responsibilities

  • Work with the Senior Design Manager to manage the Design Department.
  • Collaborate with the Executive Production team on setting up new projects.
  • Assign designers on projects, according to the project’s specificities.
  • Support producers to set up design process on their projects.
  • Support design leads all along the project to achieve quality and maintain good working conditions.
  • Review deliveries to clients and improve when necessary. The Design Manager may be asked to punctually work low level.
  • Review project’s quality and design team’s performance; report to the Production team.
  • Evaluate designers’ performances and give them personal objectives to improve their performance.
  • Organize training, best practices, instructions and other material to grow designers.
  • Collaborate with HR to recruit new designers.

 

  • シニア・デザイン・マネージャーと協力してデザイン部門を管理する。
  • エグゼクティブ・プロダクション・チームと協力し、新しいプロジェクトを立ち上げる。
  • プロジェクトの特殊性に応じて、デザイナーをプロジェクトにアサインする。
  • プロデューサーのプロジェクトにおけるデザイン・プロセスの立ち上げをサポートする。
  • 品質を達成し、良好な労働条件を維持するために、プロジェクト全体で設計リードをサポートする。
  • クライアントへの納品を確認し、必要に応じて改善する。デザイン・マネージャーは、本来の職務に限らず、必要に応じて諸業務に従事する。
  • プロジェクトの品質と設計チームのパフォーマンスをレビューし、プロダクションチームに報告する。
  • デザイナーのパフォーマンスを評価し、パフォーマンス向上のための個人目標を与える。
  • デザイナーを育成するためのトレーニング、ベストプラクティス、インストラクション、その他の資料を組織する。
  • 人事部門と協力して新しいデザイナーを採用する。

Qualifications

  • At least 10 years in the Game Industry, in a design position.
  • All-around designer: has worked on systems, levels, with some experience in UI.
  • Basic art and code knowledge is a plus.
  • Must have shipped at least 2 titles as a lead designer.
  • Strong creative skills, can generate efficient ideas and communicate them.
  • Excellent communication skills, can listen, filter, summarize and explain to persons of various experience levels and cultures.
  • Strong organization skills, in particular time management.
  • Excellent leadership, team building and mentorship skills necessary.
  • Interest in Human Relations responsibilities and skills.
  • International experience a plus.
  • Proven track record with Japanese developers/publishers and extensive knowledge of the Japanese market is required.
  • Japanese/English professional proficiency required. 

 

  • ゲーム業界で10年以上のデザイン職経験。
  • オールラウンド・デザイナー:システム、レベルを手がけ、UIの経験も有する。
  • 基本的なアートとコードの知識があれば尚良い。
  • リードデザイナーとして少なくとも2タイトルの出荷経験があること。
  • 創造的なスキルが高く、効率的なアイデアを生み出し、それを伝えることができる。
  • 優れたコミュニケーション能力を有し、様々な経験レベルや文化を持つ人々の話を聞き、フィルターにかけ、要約し、説明することができる。
  • 強力な組織能力、特に時間管理ができる。
  • 優れたリーダーシップ、チームビルディング、指導スキル必須
  • 人間関係における責任とスキルへの関心
  • 国際的な経験があれば尚良い。
  • 日本のデベロッパー/パブリッシャーとの取引実績があり、日本市場に関する幅広い知識が必須。
  • 上級の日本語/英語能力が求められる。

About Us

Virtuos Tokyo was launched in 2023, 14 years after we first set foot in Japan, to strengthen our partnerships with Japanese game companies. Our key clients include Square Enix, whom we’ve worked with on titles such as Final Fantasy X/X-2,  Final Fantasy XII: The Zodiac Age and, NieR:Automata The End of YoRHa Edition. We are excited to bring creative and technical game services, as well as global perspectives on game creation to our Japanese partners, and help take their games and businesses worldwide.

Job Info

  • Job Function Identification 177
  • Posting Date 01/09/2024, 09:58 AM
  • Locations Japan, Tokyo
  • Job Function Schedule Full time
  • Linkedin Tags #LI-AB1

About The Company

China (On-Site)

Vietnam (On-Site)

France (On-Site)

France (On-Site)

France (On-Site)

County Dublin, Ireland (Hybrid)

Japan (On-Site)

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