FX Technical Director

2 Hours ago • 3 Years + • Animation

About the job

Job Description

As an FX TD at DNEG, you'll leverage Houdini and other tools to produce high-quality particle, pyro, rigid body, fluid, cloth, fur, and hair simulations for feature films. Responsibilities include gathering 3D assets, creating photoreal effects (smoke, fire, water, explosions), and collaborating with other departments. A strong understanding of physical simulation in computer graphics and experience in live-action FX work are essential. Proficiency in Houdini and compositing software (Nuke preferred) is required. The role involves problem-solving, pipeline familiarity, and meeting production deadlines.
Must have:
  • 3+ years high-end VFX experience
  • Photoreal effects (smoke, fire, water)
  • Particle & voxel-based rendering
  • Houdini expertise
  • Live action FX experience
  • Compositing knowledge (Nuke preferred)
Good to have:
  • Experience in TV/Games VFX
  • Generalist TD background
  • Maya, Python, Hscript or Mel
  • Linux/Unix OS understanding

Description

Position at DNEG

FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software - primarily Houdini - and custom pipeline tools to create high-quality particle, pyro, rigid body, fluid, cloth, fur and hair simulations for top VFX Feature Films.

 
Must Have 
  • Minimum 3 years of high-end feature film VFX experience 
  • Proven experience in producing photoreal effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering 
  • An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics 
  • Experience in live action FX work 
  • Extensive knowledge of Houdini 
  • Familiarity with pipeline issues and problem solving 
  • Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process 
Nice to Have 
  • Experience in other areas of visual effects (TV, Games) will also be taken into account 
  • A good generalist TD background 
  • Maya, Python, Hscript or Mel knowledge 
  • Strong understanding of Linux/Unix based operating systems 

About You
 
  • Organised, pro-active and a self-starter 
  • A team player and clear communicator, and a keenness for collaboration 
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software 
  • Calm under pressure and committed to meet production deadlines  
  • A positive, can-do attitude 


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

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About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

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New South Wales, Australia (Hybrid)

London, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

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