Due to overwhelming interest in this role, we are conducting interviews in batches. This is an active search, but please note it may be a few weeks before we review each batch of applicants. If we make a hire before we get to your cohort, we may not get to review you, but will still reach out to share that the role has been filled. Regardless of the hiring decision, we will be sure to give you closure when it is done!
At OtherSide Entertainment our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.
We are seeking a World Builder/Level Designer who loves to bring stylized worlds to life through environmental storytelling with a flair for drama. The ideal candidate has an eye for artistic composition rooted in compelling game flow, able to craft beautiful but eminently playable spaces for players to enjoy. You are design-oriented but understand artistic concepts to a high degree. Your keen eye for detail and exceptional modeling skills will aid you in creating levels from prototype to final product using Unreal Engine. You will collaborate with our tight-knit team, helping to define and contribute to the planning, creation, and final execution of all aspects of modeling and world building for in-game and cinematic content. Your skills and vision will push the project to new heights of gameplay and visual storytelling!
This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities.
Our people-first approach to game development celebrates diversity, and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role.
A Warning About Job Scams - We hate that we have to say it, but there are always bad actors trying to take advantage of people. We've become aware that there are scammers impersonating us with job interview messages. Please keep diligent and know that we will never have you download anything for an interview (We use Teamtailor, which is a SaaS product) and not Telegram or other message services. We also will not ever ask you for money, for you to buy your own equipment, or that you travel somewhere for an interview and we will reimburse you. When in doubt, please feel free to message the recruiter listed for each role on LinkedIn, or our CPO Juliette () about the legitimacy of any messages.
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OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.
They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!
The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.
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