Weapons Skin Artist

14 Minutes ago • 4 Years + • Concept Art

About the job

Job Description

Gunzilla Games seeks a 2D Skin Artist for their AAA Extraction Battle Royale shooter, Off The Grid. Responsibilities include creating high-quality weapon skin concepts, delivering detailed callouts for production, developing concept art, collaborating with cross-functional teams, and ensuring adherence to the game's aesthetic. The artist will work closely with the art director, providing creative solutions and proactively identifying potential production risks. The ideal candidate will possess strong experience in AAA game concept art, proficiency in 2D and 3D software, and a portfolio showcasing exceptional illustration and concept art skills.
Must have:
  • 4+ years AAA game concept art experience
  • Proficient in Photoshop and 3D modeling software
  • Exceptional illustration and concept art skills
  • Collaboration and communication skills
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.       Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.     

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we create.

ABOUT THE JOB

Gunzilla Games is looking for a 2D Skin Artist to join us in working on OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC. Our ideal candidate should have strong experience as a concept artist in the game development industry and be capable of creating high-quality weapon skin concepts.

RESPONSIBILITIES

As a 2D Skin Artist, you will:

  • Create outstanding Weapon concepts, including detailed callouts for production-ready asset creation that adheres to and enhances the game's tone, mood, and aesthetic.
  • Deliver thumbnail sketches, model sheets, and full-color finished concept art of characters, props, and environments.
  • Take art and design requirements and provide creative solutions to challenging briefs.
  • Collaborate with team members from all disciplines to drive our creative vision forward.
  • Collaborate closely with the art director to incorporate the feedback and fulfill requirements regarding style, tone, atmosphere, etc.
  • Proactively identify and communicate potential risks related to production timelines or quality.

REQUIREMENTS

  • At least 4 years of experience as a PC and console AAA game concept artist.
  • Experience with 3D modeling software (Maya, ZBrush, Blender, etc.)
  • Proficient in Photoshop or similar 2D art software.
  • An impressive portfolio showcasing outstanding skills in illustration, concept art, loading screens, UI components, and more, produced to a high standard that features artwork including creatures, weapons, props, and surroundings.
  • A deep understanding of composition, movement, energy, and the ability to create visually captivating images.
  • Firm grasp of anatomy, body proportions, musculature, and skeletal structure.

GUNZILLA OFFERS*

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

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About The Company

Kyiv, Kyiv City, Ukraine (Hybrid)

Kyiv, Kyiv City, Ukraine (Hybrid)

London, England, United Kingdom (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

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