Environment Artist

1 Week ago • 3-10 Years

About the job

SummaryBy Outscal

Experienced Environment Artist with a passion for photorealistic environments to create breathtaking game-ready assets. Proficiency in 3DS Max, Gaea, World Machine, ZBrush, Substance Designer, Speedtree is a must. Experience with terrain/vegetation/material authoring is crucial for high-quality track environments.

Description

The creators of a critically acclaimed racing franchise, are seeking an experienced and highly skilled Environment Artist with a keen eye for detail and a deep passion for creating breathtaking photorealistic environments. As an Environment Artist, you will play a crucial role in supporting both our internal and external art teams. Your primary responsibility will be to contribute to the creation of large-scale environments and game-ready assets that meet the highest visual standards set by the project.

Responsibilities:

• Craft rich and highly detailed terrain, vegetation, track surface, materials to create high-quality track environments.

• Create, modify and review track assets during all stages of production to ensure their quality and adherence to project standards.

• Effectively communicate production challenges to Environment Leadership, seeking guidance and providing updates as appropriate.

• Generate asset specifications and documentation outlining best practices, lessons learned, and challenges encountered during the development process.

• Collaborate with internal and external artists to validate the delivery and seamless integration of art assets.

• Produce high-quality models, materials, and prototypes as required to support track/environment development.

• Utilize strong set dressing and storytelling skills to enhance the visual appeal and immersive experience of tracks and environments.

Required Qualifications:

• 3+ years of experience with at least 1 shipped title on console or PC

• Strong visual and technical understanding of 3D modeling, texturing, and level creation

• Proficiency with 3DS Max and/or equivalent software

• Strong scene compositional skills to assist with environment set dressing and storytelling

• Proficiency with 3DSMax and/or equivalent software

• Eagerness to learn and teach new tools and processes

• Strong communication and time management skills

• Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine,

ZBrush, Substance Designer, Speedtree

• A portfolio demonstrating exceptional modeling, sculpting, material creation and scene composition.

• A passion for art, innovation and technology a plus

Benefits

  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Salary; $38-$42/ hour

Role Information: EN
Studio: Lakshya
Location: Americas, United States, Washington
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote

$78.7K - $87.4K/yr (Outscal est.)
$83.0K/yr avg.
Ontario, Canada

About The Company

has nearly two decades of experience. Operating across multiple countries, including India, the United States, the United Kingdom, Japan, and the Philippines, we've contributed to over 150 AAA titles. 


Founded in 2004, we prioritize client satisfaction. With a global workforce of over 800, we employ industry experts in the US, UK, and Japan studios, collaborating directly with teams in India and Manila to provide exceptional service, scale, and quality worldwide. We excel in crafting tailored solutions and engagement models for our partners, ensuring more content, faster turnaround times, and cost-effectiveness without sacrificing quality. Our reputation as a trusted, highly skilled, client-centric art studio is rooted in our experience, proficiency, and essential capabilities.


Experience and Expertise: With a portfolio of 150+ game titles, including Elden Ring, Destiny 2, Forza Motorsport, Final Fantasy XVI, Street Fighter 6, Baldur’s Gate 3, and Alan Wake II, our team blends international and Indian talent, featuring seasoned professionals with extensive experience in game art development across diverse platforms and genres.


Enablers: Our advanced studios in Gurgaon, Pune, Bangalore, Manila, and Seattle boast state-of-the-art infrastructure supporting our projects. Our efficient workflow, enhanced by our proprietary automation tool, SWAT, fosters online collaboration and offers clients visibility at every project stage. Our vibrant work culture drives employee growth, forming a team of over 800 talented, passionate, and committed individuals.


Industry Leadership: As industry leaders and NGF members, we closely collaborate with NASSCOM to nurture India's thriving game development ecosystem. Lakshya is also a part of Keywords Studios, the world's premier game development services provider headquartered in Dublin.

Washington, United States (Remote)

District Of Columbia, United States (Remote)

Haryana, India (On-Site)

Ontario, Canada (Remote)

Ontario, Canada (Remote)

District Of Columbia, United States (Remote)

British Columbia, Canada (Remote)

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