Stylized 3D Environment Artist Senior (Brazil)

1 Week ago • 3-5 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Experience creating high-poly and low-poly models of stylized environments, weapons, and hard surface assets.
  • High-poly sculpting in Zbrush.
  • Low-poly modeling in Max/Maya/Blender.
  • Experience with UV mapping and texture baking (normal, AO, etc.).
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing.
  • Ability to interpret and improve concept art.
  • Intermediate English level or higher.
Good to have:
  • Experience assembling assets into scenes in game engines (UnrealEngine 4, Unity, etc.).
  • Skills in creating materials in Substance Designer.
  • Rendering skills in VRay, Arnold, etc.
Perks:
  • Competitive financial remuneration
  • Challenging projects with top global game dev publishers
  • Diverse and inclusive work culture
  • Community of passionate game developers
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Next great challenge is coming:

We are looking for highly qualified artists with the skills to create a stylized environment, hard surface and weapons.

This is a contract-based position.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

Working with Room 8 Studio,
you will:

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Cooperate alongside the team
of game dev professionals,
and get even more:

  • competitive financial remuneration;
  • challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • a culture of diversity and inclusion to unite the most outstanding talents;
  • community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

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