Engine Programmer Prague/Brno

2 Days ago • All levels • Game Programmer

About the job

SummaryBy Outscal

Must have:
  • Routine C++ knowledge
  • Strong OO design understanding
  • Math and linear algebra skills
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with game development
Good to have:
  • Experience of working in large engines / project
  • Ability to adapt to and work with a large codebase
  • Passion for video games
Perks:
  • Friendly team
  • Skill-development and growth opportunities
  • Free games
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation assistance and package
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Engine Programmer Prague/Brno

Want to help build Bohemia's new engine? Apply within!

Your main task will be to contribute to development and research of our new , which will serve as the technical backbone of our future games. You’ll develop new tools for our artists, designers, animators, sound designers and other developers who work on our games. You’ll also be working on the technologies and tools used for creating large-scale game environments, and on tools that our community will use for creating their own user mods.

 

Requirements

  • Routine C++ knowledge
  • Strong OO design understanding
  • Math and linear algebra skills
  • Teamwork and communication skills
  • Good spoken and written English
  • Experience with game development

Welcomed Skills

  • Experience of working in large engines / project
  • Ability to adapt to and work with a large codebase
  • Passion for video games

Please attach examples of your work (including source code).

We offer

  • A friendly team of people enthusiastic about games
  • Possibilities for skill-development and growth
  • All our games for free
  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
  • In case you will move from another country, we can offer you relocation assistance and package
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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