Unchained Entertainment is looking for an ASP.NET developer to help create Camelot Unchained. You'll take part in the development of an API that securely provides important gameplay data and functionality in real-time to both the game UI and the public. As part of this position you will work closely with both gameplay and UI developers to help facilitate the flow of information through the API layer.
Responsibilities
Big Bonuses
Smaller Bonuses
Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.
You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!
Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).
City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 23 hard-working, sarcastic and politically incorrect individuals. In October 2012, we released our first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The staff is a very diverse bunch that also includes lots of four-legged mammals, two bearded dragons and a tarantula. The team is currently developing their second game, Camelot Unchained (working title) a niche RvR old-school MMORPG.