- Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines.
- Creating the procedural content or procedurally optimize the existing content.
- Writing documentation for complex procedural systems and tools.
- Minimum of 3 years of experience in game development or other CG industry.
- Minimum of 1 years of experience as a Technical Artist.
- Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender.
- Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.
- Solid understanding of performance optimization techniques and best practices in game development.
- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers.
- Strong problem-solving abilities to identify and address issues in procedural content generation processes.
- Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality.
- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.
Will Be a Plus:
- Expertise in developing custom tools and scripts to enhance and streamline art workflows.
- Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package.
- Scripting languages as Pyton, Vex, MEL and Maxscript.
- Experience with VFX software like Embergen or Niagara plugin in UE is a plus.
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