Technical Artist

26 Minutes ago • 3 Years + • Technical Art

Job Summary

Job Description

This Technical Artist role involves creating tools for procedural content generation in Houdini, Unreal Engine, or proprietary engines; generating or optimizing procedural content; and documenting complex systems. Responsibilities include collaborating with artists, designers, and programmers, optimizing for performance, and adapting to changing project needs. A minimum of 3 years' experience in game development or CG and 1 year as a Technical Artist is required. Proficiency in Unreal Engine and procedural content generation tools is essential.
Must have:
  • 3+ years game dev experience
  • 1+ year Technical Artist experience
  • Procedural content generation expertise
  • Unreal Engine proficiency
  • Performance optimization knowledge
  • Excellent communication skills
Good to have:
  • Custom tool/script development
  • Shader/material optimization
  • Maya/3ds Max/Blender experience
  • Python/Vex/MEL scripting
  • VFX software experience (Embergen/Niagara)
Perks:
  • Work with industry veterans
  • Contribute to AAA games
  • Flexible working hours
  • Hybrid work culture

Job Details

Responsibilities

- Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines.

- Creating the procedural content or procedurally optimize the existing content.

- Writing documentation for complex procedural systems and tools.

Qualifications

- Minimum of 3 years of experience in game development or other CG industry.

- Minimum of 1 years of experience as a Technical Artist.

- Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender.

- Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.

- Solid understanding of performance optimization techniques and best practices in game development.

- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers. 

- Strong problem-solving abilities to identify and address issues in procedural content generation processes. 

- Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality. 

- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.

Will Be a Plus:

- Expertise in developing custom tools and scripts to enhance and streamline art workflows. 

- Expertise in creating and optimizing shaders, materials, and visual effects for game environments. 

- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package. 

- Scripting languages as Pyton, Vex, MEL and Maxscript.

- Experience with VFX software like Embergen or Niagara plugin in UE is a plus.

About Us

Established in 2023, Virtuos Labs – Warsaw is part of Virtuos’ global network of studios dedicated to enhancing engineering and R&D capabilities to tackle complex AAA projects for our partners. The studio is home to industry-leading experts specializing in graphics rendering and optimization technology in video game production.

WHAT WE OFFER

• Work alongside industry veterans
• Contribute to the world’s biggest AAA games
• Flexible working hours
• Hybrid work culture

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 1048
  • Posting Date 02/17/2025, 02:33 PM
  • Locations Poland (Remote)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-KN1 #LI-vok

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