Senior Technical Artist - VFX/Shaders

13 Minutes ago • 4-8 Years • Technical Art

About the job

Job Description

Gunzilla Games seeks a Senior Technical Artist - VFX/Shaders for their AAA Extraction Battle Royale shooter, Off The Grid. Responsibilities include creating and optimizing VFX and shaders in Unreal Engine (or similar), utilizing Niagara Systems, and managing the VFX pipeline. The role requires expertise in material graphs, shader optimization, and collaboration with other departments. Candidates should have experience shipping AAA titles and familiarity with profiling tools. The position involves working on new features, mentoring junior artists, and maintaining up-to-date documentation.
Must have:
  • Experience with VFX and shaders in Unreal Engine
  • Proficiency in Niagara Systems
  • Ability to author module scripts
  • Experience with Blueprints
  • Shipped AAA title as a VFX Artist
Good to have:
  • Experience with Validation & Automation Tools for VFX
  • Houdini to Unreal VFX Experience
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.       Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.     

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking for a Senior Technical Artist - VFX/Shaders to join us in working on OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

RESPONSIBILITIES

  • Work with VFX and Shaders in Unreal or similar engines to create new features.
  • Create and optimize Niagara Systems.
  • Take responsibility for the VFX pipeline, briefing, mentoring/informing VFX Artists on best practices, validation/reviews and keeping documentation up to date.
  • Confidence in the Material Graph inside Unreal to create any shaders and VFX, and knowledge on how to optimize for performance.
  • Working with other departments such as Design, VFX and Env Art to support shaders and VFX.
  • Stay current with industry trends and techniques to continuously improve our VFX pipeline.

REQUIREMENTS

  • Experience with VFX and Shaders in Unreal or similar engines, preferably Niagara.
  • Able to author module scripts.
  • Experience with Blueprints
  • Experience with Unreal Insights or any profiling tools such as Pix or RenderDoc to diagnose VFX/Rendering performance bottlenecks
  • Previously shipped AAA title as a VFX Artist.

PLUSSES

  • Experience with Validation & Automation Tools for VFX
  • Houdini to Unreal VFX Experience

GUNZILLA OFFERS*

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

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About The Company

Kyiv, Kyiv City, Ukraine (Hybrid)

Kyiv, Kyiv City, Ukraine (Hybrid)

London, England, United Kingdom (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

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