Technical Artist 技术美术师

6 Months ago • 3-5 Years • Technical Art

Job Summary

Job Description

Technical Artist needed to create tools and workflows for game engines and pipelines. Must have 3+ years of experience, expertise in tools like Unreal/Unity, Maya/Blender, and Substance Designer.
Must have:
  • Technical Artist
  • Game Engines
  • Tools Creation
  • Unreal/Unity
Good to have:
  • Maya/Blender
  • Substance Designer
  • Shader Setup
  • Python Scripting
Perks:
  • Social Insurance
  • Free Shuttle

Job Details

Description


As a technical artist, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client’s technical requirements are met.

作为技术美术,您的工作是通过开发工具和脚本,来辅助美术资产的创建和优化。您还将帮助游戏美术设计师为游戏系统和引擎准备美术资产,以确保满足客户的技术要求。


Duties and Responsibilities

岗位职责

  • Provide support and create tools and workflows for working with game engines and project pipelines.
    为游戏引擎和三维美术项目创建工具并制定工作流程,提供必要的支持辅助
  • Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.
    掌握当前领先的工具和技术,以制作现时代/次时代游戏美术产品
  • Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.
    向设计师和项目经理提供现场支持,以保持设计师效率、游戏美术资产效果及质量
  • Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.
    与艺术家和项目经理合作,诊断并解决具有挑战性的技术难题
  • Maintaining, improving, and documenting new or existing tools.
    维护、改进并记录最新的或现有的工具

Requirements

  • 3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.
    3-5年的技术美书师/程序编写/脚本工具编写经验,或同等行业经验
  • Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.
    至少1年参与数字艺术内容创作流程的经验,最好有游戏行业经验,但不是必须项
  • A strong ability to think creatively and overcome technical challenges.
    具备创新思维,有能力面对技术挑战
  • Experiences using in the following softwares, tools are preferred:
    有以下软件/工具使用经验者优先:
    Unreal/Unity
    Maya/Blender/3D Max
    Substance Designer
    General Automation
    Shaders (Setup or authoring)
    Perforce
    Python (or C, C++, C#, etc)
  • English communication skills are preferred but not required.
    英语能力好优先,但不是必须项
  • An interest in video games.
    对游戏行业感兴趣


Behavioural Skills 行为技巧

  • Excellent communication and interpersonal skills.
    良好的沟通和人际交往能力
  • Excellent attention to detail; a quick learner.
    注重细节。快速学习能力
  • Ability to multi-task with projects and resources.
    多任务处理能力
  • Ability to work independently.
    独立工作能力
  • Problem solving attitude with experience in working in a dynamic
    在动态,快速增长/变化的环境中解决问题的相关经验


Benefits

Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle
五险一金,带薪年假,十三薪,免费体检,免费班车

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, China

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: In-Office

Privacy Notice
声明:

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

通过在此申请中提供你的信息,即表示你了解我们将根据《申请人隐私声明》收集和处理你的信息。如需了解更多信息,请参阅我们的《申请人隐私声明》,网址为: https://www.keywordsstudios.com/en/applicant-privacy-notice

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