SENIOR GENERALIST TECHNICAL ANIMATOR

1 Month ago • 7 Years + • Animation

Job Summary

Job Description

Larian Studios seeks a Senior Generalist Technical Animator skilled in Python development, rigging, and blend tree authoring for gameplay animation systems. This role requires expertise in all aspects of technical animation, including tool development (Python), rigging, in-game animation blend tree implementation, and collaboration with multiple teams (Animation, Art, Cinematics). Responsibilities involve developing/prototyping animation systems, asset integration, supporting animators, debugging, and collaborating with programmers on custom tools and workflows. A minimum of 7 years' experience is required, along with strong Python scripting skills, 3D math knowledge, and proficiency in Maya (or equivalent DCC). The ideal candidate is adaptable, thrives under pressure, and enjoys working collaboratively in a geographically diverse team.
Must have:
  • 7+ years relevant experience
  • Python scripting skills
  • Rigging & deformation in Maya
  • Gameplay animation system development
  • Collaboration & communication skills
Good to have:
  • C#, C++ knowledge
  • Motion Builder experience
  • Animation principles understanding
Perks:
  • International team
  • Collaborative environment
  • Experienced management team
  • Inclusive environment
  • Community feedback integration

Job Details

  • Location:
    Quebec Kuala Lumpur Guildford Barcelona
  • team: Technical Animation
  • position: Full -time
Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.

Senior Generalist Technical Animator

RESPONSIBILITIES

  • Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
  • Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
  • Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
  • Integrate a variety of assets into the game and validate these are working properly
  • Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
  • Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
  • Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
  • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
  • Support the Lead of the department in any ad hoc tasks and duties
  • Carry out all other related tasks

REQUIREMENTS

  • A minimum of 7 years’ relevant experience.
  • Highly skilled scripting in Python and similar languages
  • A solid 3D Math background
  • Thorough understanding of rigging and deformation in Maya (or any other DCC package), facial rigging experience is highly desired
  • Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
  • Willing to take on new challenges and a strong appetite for learning, researching and developing
  • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
  • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic, methodical and organized approach to work with high quality standards
  • Sense of initiative, originality and resourcefulness in problem solving

NICE TO HAVE

  • Knowledge in C#, C++ a strong plus
  • Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)
  • Good knowledge of the principles of animation and how to apply them in order to get appealing animation

WE OFFER

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Guildford, England, United Kingdom (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Guildford, England, United Kingdom (On-Site)

Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Quebec, Canada (On-Site)

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