Senior Systems Designer

2 Months ago • All levels • Systems Design

About the job

Job Description

Senior Systems Designer at Cloud Imperium Games, responsible for designing features and mechanics for Star Citizen. Must have previous industry experience with ownership of major gameplay features and systems, a proven portfolio, good technical understanding of game design tools, and excellent communication skills.
Must have:
  • Gameplay Feature Design
  • Game Mechanics Design
  • Industry Experience
  • Technical Understanding
Good to have:
  • Balance & Tuning
  • Playtesting & Analysis
  • Mentorship & Collaboration
  • Trend Identification
Perks:
  • Work On Space Sim
  • Contribute To Star Citizen

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Senior Systems Designeryou will be responsible for designingfeature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating closely with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe. 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo 

What does a Senior Systems Designer at CIG do? 

  • Collaborate on and define the design with your and other development teams 

  • Explain concepts & features through clear documentation  

  • Own the balance of the systems based on feedback, playtests and data gathered  

  • Effectively communicate your vision/ideas between different departments. Identify new trends, mechanics, features that fit the Star Citizen fantasy. 

  • Mentor Junior & Intermediate Designers within the team 

  • Showing responsibility for your own feature or features already in development. 
     

What do we expect from our Senior Systems Designer? 

  • Being motivated to work on the largest space sim game out there. 

  • Previous industry experience with ownership of major gameplay features and systems. 

  • A proven portfolio of personal and/or professional work. 

  • Having a good technical understanding of tools and methods of the game design industry 

  • Being equally capable of working independently or collaborating with others in large teams. 

  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text, including documentation. 
     

Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 
 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us atinfo@cloudimperiumgames.comwith any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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