Senior Game Designer, Project R.I.S.E

2 Months ago • 5 Years + • Combat Design • Game Design • Level Design

About the job

Job Description

Senior Game Designer specializing in Unreal Engine to join our Shanghai Studio. You'll design combat systems, level mechanics, and AI behavior, prototyping gameplay content with minimal dependencies. Strong cross-discipline communication and team collaboration are essential.
Must have:
  • Unreal Engine
  • Combat Design
  • Gameplay Design
  • Level Design
Good to have:
  • Unreal GAS
  • Combat AI
  • Behavior Trees
  • Level Blockout
Perks:
  • Team Collaboration
  • Independent Work


We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai Studio.

You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay, including, but not limited to, combat systems, level mechanics, layout design and AI behavior.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players. As a game designer at Supercell, you are responsible for making decisions about gameplay and mechanics, but will need to collaborate with game programmers, game artists and other designers to shape the overall product vision.

If you think that describes you, then we’d love to hear from you.

Responsibilities

  • Prototype gameplay content (mechanics, abilities, level interactivity) by yourself with minimal dependencies on other disciplines.
  • On-hands design and iteration of new features, game mechanics and gameplay content
  • Collaborate with other disciplines to follow your designs from initial documentation through to final in-engine polish.
  • Support the development of the game with any additional skills.

Requirements

  • At least 5 years of professional experience as a Combat/Gameplay Designer with a portfolio demonstrating gameplay and/or level content created by yourself using Unreal Engine & Blueprint.
  • Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently
  • Strong cross-discipline communication skills
  • Being a great teammate - we believe making games is a team sport

Nice to Have

  • Extensive knowledge of Unreal's GAS - from Gameplay Effects to Ability Modifiers
  • Experience with combat AI and familiarity with Unreal Behavior Trees.
  • Proven ability to implement heroes, enemies, NPCs and combat abilities
  • Familiarity with level design tools and concepts. Proven track record of building level blockout.
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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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