Principal C++ Engineer- Engine Performance

3 Days ago • 7-10 Years
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Mojang Studios seeks a Principal C++ Engineer to optimize game performance. You'll analyze performance issues, conduct root cause analysis, and collaborate with developers to implement solutions. Expertise in C++, concurrency, memory optimization, and Unreal Engine is essential.

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission  to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

Mojang is looking for an engineer like you, who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.  

Skills & Requirements:  

  • 7+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations. Games is strongly preferred. 
  • Excellent problem-solving skills and a service-oriented mindset.  
  • Expertise in concurrency, memory, and performance optimization.  
  • Proven experience in development for multiple devices, including consoles and various hardware requirements.  
  • Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.  
  • Experience working with the Unreal Game Engine (or equivalent) is a must.  
  • Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.  

 

Responsibilities:  

  • Analyze game performance using various systems and tools, identifying and reporting areas of concern.  
  • Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.  
  • Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.  
  • Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.  
  • Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.  
  • Adapt and evolve the current toolset to address new features or problem spaces.  
  • Champion performance best practices and knowledge sharing to your fellow engineers 

 

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

About The Company

Mojang Studios is a Microsoft-owned game studio based in Stockholm (Sweden) and Redmond (WA) with additional locations in London, Shanghai, and Tokyo as well as a partially remote workforce. We created Minecraft, the sandbox video game turned franchise that now includes two more games, novels, board games, apparel, and much more. 

We believe in the power of play and our mission is to build a better world through our work. At our studios, you’ll meet passionate and welcoming people with the same goal: to create games and products with a positive impact. Four core values guide everything we do:

 Fuel Passion.

 Minecraft encourages players to stay sharp and constantly evolve. We mirror that by bringing together enthusiastic people who are eager to innovate in their fields and giving them the resources to reach their goals. We’re passionate about our industry and strive to empower our employees and future generations of gaming professionals.

 Create Fun. 

We aim to create fun, enriching experiences for our players, whether they’re playing our games, learning in Minecraft Education, or discovering a new product. Thanks to our incredibly talented creator community and Minecraft Marketplace, the fun is virtually endless and there’s something for everyone in our blocky universe. 

Celebrate Creativity. 

Creativity is at the core of Minecraft, whether you’re making art in Creative mode or finding clever ways to get through the night in Survival mode. Fresh ideas, out-of-the-box thinking, and new perspectives are what allows us to evolve the franchise and keep surprising our players after more than a decade of Minecraft. 

Craft together. 

Minecraft welcomes everyone because we believe that we’re better together. Our players’ feedback and the work of our community creators have made Minecraft what it is today. To support collaboration in our studios, we’ve built comfy, connected spaces that allow our local and remote teams to work closely together. 

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

View All Jobs

Similar Jobs

Aristocrat Gaming - Principal Engineer

Uttar Pradesh, India (Hybrid)

VGW - Principal Engineer

Mecklenburg-Vorpommern, Germany (On-Site)

Synopsys Inc - R&D Engineering, Principal Engineer

Karnataka, India (On-Site)

Spatial - Principal Engineer - Design Software

Arizona, United States (On-Site)

Samsung Semiconductor - Principal Engineer, CPU Micro-architecture

California, United States (Hybrid)

Samsung Semiconductor - Principal Engineer, NPU architect

California, United States (Hybrid)

Samsung Semiconductor - Principal Engineer, DRAM

California, United States (Hybrid)

Samsung Semiconductor - Senior Principal Engineer, AI/ML Software Compiler

California, United States (Hybrid)

Samsung Semiconductor - Principal Engineer, Memory Systems Architecture

California, United States (Hybrid)

Samsung Semiconductor - Principal Engineer, HPC Interconnect Architecture

California, United States (Hybrid)

Similar Skill Jobs

raw power games - Senior Technical Writer

Copenhagen, Denmark (Hybrid)

PlayStation Global - Artiste de Niveaux/Level Artist

Quebec, Canada (On-Site)

Streamline Studios - Game Programmer (Unreal)

Bogota, Colombia (On-Site)

Streamline Studios - Level Designer

Bogota, Colombia (On-Site)

Streamline Studios - 3D Environment Artist

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Xsolla - Instructor for CG Program (3D)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

stillalive studios - UI Artist

Tyrol, Austria (Remote)

Jobs in Stockholm, Stockholm County, Sweden

ESL FACEIT Group - EFG - Production Manager, Sweden

Stockholm County, Sweden (Hybrid)

Resolution Games - XR Game Programmer

Stockholm County, Sweden (Hybrid)

Modoyo - Senior QA Lead

Stockholm County, Sweden (Hybrid)

Embark Studios - Studio Design Director

Stockholm County, Sweden (On-Site)

IO Interactive - Senior Producer

Skåne County, Sweden (Hybrid)

IO Interactive - Senior Game Designer (3C)

Skåne County, Sweden (Hybrid)

IO Interactive - Senior Online Programmer

Skåne County, Sweden (Hybrid)

Software Engineering Jobs

raw power games - Senior Technical Writer

Copenhagen, Denmark (Hybrid)

The Workshop - Desktop Support Specialist - Blockchain

England, United Kingdom (Hybrid)

The Workshop - Head of Engineering

Andalusia, Spain (Hybrid)

The Workshop - Head of Engineering

Community Of Madrid, Spain (Hybrid)

Voodoo - Lead Backend Engineer (Ruby) - WeMoms

Île-de-France, France (Hybrid)

PlayStation Global - Artiste de Niveaux/Level Artist

Quebec, Canada (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug