Senior Cinematic Technical Designer

1 Week ago • 5-8 Years • Technical Art

Job Summary

Job Description

EA DICE seeks a Senior Cinematic Technical Designer to optimize in-engine content creation workflows, particularly for cinematics. This role involves collaborating with various departments across DICE and partner studios to enhance efficiency and quality in visual storytelling. Responsibilities include imagining and communicating a vision for workflow optimization, collaborating on technical vision execution, maintaining a holistic view of the cinematic pipeline, answering workflow questions, creating example content and documenting best practices, collaborating on technical and visual quality, capturing real-world lighting environments, consulting with artists, setting up automation for reviews, and participating in the wider EA cinematics community. The ideal candidate possesses multiple years of experience as a technical leader in AAA cinematics, strong proficiency in game editors (Frostbite, Unreal, Unity), understanding of film techniques and real-time rendering, experience with Perforce, Jenkins, Jira, and Confluence, and excellent communication skills.
Must have:
  • AAA cinematics experience
  • Proficiency in game editors
  • Understanding of film techniques
  • Real-time rendering expertise
  • Excellent communication skills
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are seeking a Project Cinematic Technical Designer to shape the future of our in-engine content creation workflows, with a focus on the cinematics pipeline. Your expertise in AAA cinematic productions will be crucial in enhancing the efficiency and quality of visual storytelling in our games. We need someone passionate about simplifying cinematic creation, enabling artists to achieve higher quality levels with more efficiency and with greater creative freedom.

This position collaborates with various departments across DICE and partnering studios. Your networking skills are key to allow us to collaborate with other partnering teams like Central Tech, Frostbite and Marketing.

Responsibilities:

  • Imagine and communicate your vision to optimize cinematic content creation workflows. Lower the barrier to entry and simplify getting to quality

  • Collaborate with partners to execute on the technical vision for the cinematic pipeline

  • Maintain a holistic view of the entire cinematic pipeline from in-engine to DCC

  • Answer or find answers to any workflow related questions from content creators

  • Create example content and document best practices for cinematic authoring

  • Collaborate with partners to ensure excellent technical and visual quality across all cinematics

  • Capture and create real-world, validated lighting environments for use in-engine and DCC

  • Consult and support 3d and VFX artists with content validation workflows between in-engine and DCC

  • Set up automation to facilitate creative and technical reviews for in-engine content

  • Participate and contribute in the wider EA cinematics content community to stay up to date on Frostbite’s and other game-teams’ roadmaps and identity collaboration opportunities

Requirements:

  • Multiple years of experience as a technical leader in a cinematics domain, with shipped titles from the AAA space

  • You are a super-user of our toolsets and the ambassador of spreading knowledge to content creators.

  • Strong proficiency working in video game editors (Frostbite, Unreal, Unity etc.)

  • Ability to work with game-logic using visual scripting

  • Understanding of traditional film techniques

  • Deep understanding of real time rendering technologies in a PBR engine, with the ability to create photoreal lighting environments from scratch including post-processing and color management

  • Experience with Perforce, Jenkins, Jira and Confluence

  • Excellent verbal, written, and visual communication skills and experience with effective feedback for internal and external partners

  • Self-driven with strong leadership skills to lead and support a large number of artists toward a singular vision

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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