Lead/Senior UI Technical Artist (Unannounced project)

8 Months ago • All levels • Technical Art

Job Summary

Job Description

Lead UI Technical Artist with Unreal Engine 4 experience and expertise in art production pipelines, asset management, and optimization. Proven ability to work with 2D and 3D assets.
Must have:
  • Unreal Engine 4
  • Art Production Pipelines
  • Asset Management
  • UI Prototyping
Good to have:
  • C++ Skill
  • Shader Development
  • Procedural Content
  • Houdini Engine
Perks:
  • Dog-Friendly Office
  • Onsite Canteen

Job Details

Job Overview

Based in Guildford, DPS Games is looking for an exceptionally skilled Senior or Lead UI Technical Artist, to guide the creation and improvement of the art production pipeline for an unannounced AAA free-to-play game.  

You’ll naturally be a hardworking, self-motivated team player with a good sense of humour, who can integrate seamlessly into our team and studio culture, be able to work closely with the Art Director and Art Production Director, and to champion the needs and requirements of the art team across every discipline.

You’ll be passionate about art production pipelines, asset management, and organisational file structures and naming conventions. You’ll be championing them with the art leads and enforcing them through a mix of reviews and validation tech, as well as ensuring that all art production flows through the Tech Art infrastructure.

You’ll bring your excellent verbal and written skills, with the ability to take critique and give feedback to external partners, as well as fully participating in group discussions.

In this position you’ll be working within a multidisciplinary team of developers in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

Reports to

This role reports to the UI Director.

What will you do?

  • Create, improve, and enforce the use of art production tools and pipelines across every UI discipline
  • Question tech requests before they are actioned to ensure that they are asking for the right thing
  • Work with the Tech, Tools, and Graphics disciplines to ensure that new requests are appropriately assigned to the right people
  • Push the bar on quality for all UI production tools and innovate with new tooling
  • Work closely with the UI Director to ensure that all high-level UI goals can be met, and that long-term Tech dependencies are anticipated
  • Manage and guide the UI Tech team and help them develop their skills and career goals

What are we looking for?

  • Proven experience with Unreal Engine 4 (or above) with at least one full production cycle behind you
  • Strong experience developing UI prototypes using Blueprints
  • Strong ability to work with both 2D and 3D assets
  • Hands on experience with shaders, lighting and VFX
  • Working knowledge of asset optimisation and rendering
  • Working knowledge of UMG
  • Expert knowledge of art pipeline and infrastructure development using Python
  • Strong understanding of modern rendering pipelines, with the ability to help art leads prototype shaders in Unreal to serve as an example or prototype for the Graphics team to refine
  • Expert understanding of performance optimisation techniques and related software, including Renderdoc, Pix, Unreal Insights, and how to turn findings into actionable changes and improvements to the art
  • Excellent verbal and written communication skills
  • Strong drive to champion the UI team’s interests with other departments
  • Motivation to cross discipline lines and identify problems in other areas that might have an impact on the art team
  • Strong experience with version control systems (Perforce, Git) and ability to teach the essentials to artists

What additional skills will help you stand out?

  • C++ skill with Unreal would be a strong bonus
  • Expertise in shader development and creation is not a must but would be a help
  • Experience with procedural content generation tools like Houdini Engine

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year
  • Dog-friendly office
  • Onsite canteen (with an endless supply of snacks and beverages)
  • Video game areas, Warhammer painting station, a bespoke D&D table, Adjustable height desks
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders, Professional counseling)
  • Health Insurance (including family coverage), Life Insurance, Pension contribution
  • Career development and education opportunities within the company
  • Employee discounts
  • Personal Gaming Account 
  • Company events 
  • Seniority Awards 
  • Referral program - you can recommend the best talents to the Company and receive a reward 
  • Working in one of the main European hubs for mobile game development
  • Startup within a company with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio

 

Similar Jobs

Omnissa - Staff Engineer (C++ Windows Internals)

Omnissa

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Zoox - Electrical Network Integration Engineer

Zoox

Foster City, California, United States (On-Site)
3 Months ago
Conduent - Lead C++ Developer

Conduent

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Fabric - Staff Digital Design Verification Engineer

Fabric

Portland, Oregon, United States (On-Site)
3 Months ago
Meta - Software Engineering Manager, Product Infrastructure

Meta

Redmond, Washington, United States (Remote)
2 Months ago
Thatgamecompany - Senior Art Producer, Unannounced Project

Thatgamecompany

United States (Remote)
2 Months ago
Ubisoft - Technical Artist

Ubisoft

Taguig, Metro Manila, Philippines (On-Site)
8 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
PlayStation Global - Character Artist (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
6 Months ago
Limbic Entertainment - Technical Artist

Limbic Entertainment

Romania (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Google - Business Intelligence Engineer, Google Cloud

Google

(On-Site)
2 Months ago
ByteDance - Senior AI Space Interaction Industrial Designer

ByteDance

San Jose, California, United States (On-Site)
2 Months ago
Druva - Principal Engineer

Druva

Hyderabad, Telangana, India (On-Site)
4 Months ago
Blizzard Entertainment - Test Manager, B&OP

Blizzard Entertainment

Irvine, California, United States (Hybrid)
4 Months ago
Aesir Interactive - Unreal Engine Programmer Games (Regular/ Senior) (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (Hybrid)
5 Months ago
ByteDance - Software Engineer, Architecture and Infrastructure

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Mashgin - Software Engineer, Full-Stack

Mashgin

Palo Alto, California, United States (Hybrid)
3 Months ago
Google - Software Engineer, Platform Security

Google

(On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Guildford, England, United Kingdom

Jellyfish - Media Strategy Lead

Jellyfish

London, England, United Kingdom (Hybrid)
3 Months ago
IO Interactive - Technical Producer

IO Interactive

Brighton And Hove, England, United Kingdom (Hybrid)
4 Months ago
ION - FIX Connectivity Engineer - 4592

ION

Woking, England, United Kingdom (On-Site)
3 Months ago
DAZN - Investor Relations & Strategy Analyst

DAZN

London, England, United Kingdom (On-Site)
3 Months ago
Blue Zoo Animation Studio - Lead 2D Compositor

Blue Zoo Animation Studio

London, England, United Kingdom (On-Site)
2 Months ago
Nasdaq - Corporate Development – Analyst / Senior Analyst

Nasdaq

London, England, United Kingdom (On-Site)
4 Months ago
Glowmade - Level Designer (12 month contract)

Glowmade

Guildford, England, United Kingdom (On-Site)
4 Months ago
Hitachi - Head of AI

Hitachi

London, England, United Kingdom (On-Site)
3 Months ago
Rank group - Area Safety Manager

Rank group

Maidenhead, England, United Kingdom (Remote)
3 Months ago
SSC Technologies - Strategic Account Executive Public Sector

SSC Technologies

United Kingdom (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Virtuos - Experienced Technical Artist

Virtuos

Dublin, County Dublin, Ireland (Remote)
3 Months ago
Frima - Artiste technique Senior / Senior Technical Artist

Frima

Québec City, Quebec, Canada (Hybrid)
3 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Poland (On-Site)
3 Months ago
Cliffhanger Games - Principal Environment Artist

Cliffhanger Games

Marina Del Rey, California, United States (On-Site)
6 Months ago
Luma Pictures - Production Coordinator (Senior Level)

Luma Pictures

Melbourne, Victoria, Australia (Hybrid)
3 Months ago
Limbic Entertainment - Technical Artist

Limbic Entertainment

Paris, Île-de-France, France (Hybrid)
5 Months ago
Activision - Artiste d’effets spéciaux sénior – Senior FX Artist - Beenox

Activision

Québec City, Quebec, Canada (On-Site)
2 Months ago
Riot Games - Senior Principal Technical Artist

Riot Games

Los Angeles, California, United States (On-Site)
3 Months ago
Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support)

Victoria, British Columbia, Canada (Hybrid)
5 Months ago
Framestore - Developer | Immersive & Location Based Experiences

Framestore

New York, New York, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are a European Game and Software Developing studio based in Bucharest, Romania.


Get notified when new jobs are added by DPS Games Studio

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug