Lead Programmer - Unity

1 Week ago • All levels

About the job

SummaryBy Outscal

Lead Programmer - Unity for Magnopus, bridging physical & digital with Connected Spaces Platform. Must have strong Unity, C#, AR frameworks, automated testing, and debugging skills. Experience leading engineering teams in Agile/Scrum environment.
Magnopus is on a mission to bridge the physical & digital divide with our groundbreaking set of client applications powered by the Connected Spaces Platform; an open-source SDK that is paving the way for the future of the spatial internet. Using the client applications, creators can build and publish spatial experiences  that are as interconnected and accessible as the web pages of today. This innovative platform ensures seamless experiences across multiple technologies, allowing users to navigate through diverse digital and physical spaces without the barriers of switching identities, devices, or interfaces.

As a Lead level programmer specialising in Unity, you will play a crucial role in the advancement of our iOS client. Your contributions will be instrumental in evolving our platform to support the development of interoperable and accessible cross-reality spaces and experiences. 

By joining Magnopus, you will not only work on enhancing the platform’s capabilities, but also contribute to our vision of building an open and accessible spatial internet for all.

Responsibilities

    • Leading and taking accountability for engineering within your area, ensuring high-quality results aligned with studio requests and product requirements..
    • Communicating product goals clearly to the team, ensuring their work meets product objectives and enhances quality standards.
    • Identifying and communicating risks and dependencies, proposing effective solutions to product management.
    • Working with product management, program management, and other leads to provide accurate planning information and maintain project focus and quality.
    • Developing and maintaining a project backlog with engineers and product owners; ensuring tasks are recorded accurately with clear delivery requirements.
    • Facilitating cross-discipline communication and delegating tasks appropriately, fostering collaboration between team members.
    • Mentoring and developing engineers on the product, fostering a learning culture within the team.
    • Under Product Owners’ direction, supervising system design and implementation, consulting with domain experts as needed.
    • Proposing innovative solutions during design and development, considering impacts and tradeoffs.
    • Ensuring performance, memory, storage, and bandwidth requirements are defined and met.
    • Defining, documenting, and communicating technical goals, values, and processes; organising product layout and version control strategies.
    • Fostering a learning culture within the engineering team, encouraging continuous improvement and knowledge sharing.

Requirements

    • Strong knowledge of Unity, C#, and AR frameworks; excellent proficiency with industry-standard tech stack/tools.
    • Familiarity with automated testing methodologies, including Test Driven Development; comfortable with test suites and CICD configuration.
    • Strong debugging and profiling skills; proficient in solving problems across all project areas.
    • Proficient in picking up new languages; experience in multithreaded programming; capable of developing impartial and objective code.
    • Skilled in developing modular software with clean, well-documented APIs; able to design and implement large, complex, or critical systems.
    • Excellent problem-solving skills with the ability to plan, design, and implement solutions to a broad range of technical challenges.
    • Strong communication skills, including the ability to convey technical issues to non-technical staff and write clear technical documentation.
    • Ability to collaborate, negotiate, and compromise with other developers on technical solutions.
    • Proven experience running teams in an Agile/Scrum environment; understanding of role within a scrum framework.
    • Experience mentoring, prioritising, and planning for engineering teams; closing out short-form projects and applying learnings in a lead context.
    • Strong interpersonal skills, understanding the needs and dependencies of others.
    • Consistently demonstrates the ability to develop features to a very high standard; manages multiple concurrent projects effectively.
About us

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavour to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities, and support their happiness and productivity through generous health care, time off, and other benefits. 

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favour collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility.

About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

England, United Kingdom (Remote)

England, United Kingdom (Remote)

California, United States (On-Site)

England, United Kingdom (Hybrid)

California, United States (Hybrid)

California, United States (Hybrid)

California, United States (Hybrid)

California, United States (Hybrid)

England, United Kingdom (On-Site)

California, United States (On-Site)

View All Jobs

Similar Jobs

Virtuos - Lead Programmer

Vietnam (On-Site)

Signal Space Lab - Lead Programmer

Quebec, Canada (On-Site)

Firaxis Games - Lead Programmer

Maryland, United States (On-Site)

Torn Banner Studios - Lead Programmer

Global Fully (Remote)

2K - Lead Programmer

Maryland, United States (On-Site)

Climax Studios - Lead Programmer

Scotland, United Kingdom (Hybrid)

Electronic Arts - Lead Programmer (Generalist) - SEED

Quebec, Canada (On-Site)

Keywords Studios (Player Support) - Lead Programmer

England, United Kingdom (Hybrid)

Keywords Studios (Player Support) - Lead Programmer

England, United Kingdom (Hybrid)

Ubisoft - Team Lead Programmer [Rainbow Six]

Ontario, Canada (Hybrid)

Similar Skill Jobs

Electronic Arts - Software Engineer

Telangana, India (On-Site)

Maxis Studios - Animator - The SIMS

Community Of Madrid, Spain (On-Site)

Zynga - QA Engineer - Gram Games

İstanbul, Türkiye (Hybrid)

Zynga - QA Engineer - Gram Games

England, United Kingdom (On-Site)

Zynga - Software Engineer (Live-ops) - Gram Games

England, United Kingdom (On-Site)

Zynga - Senior Level Game Designer

Austin, Tx Bay Area, Ca Carlsbad, Ca Chicago, Il Eugene, Or Toronto, Canada (On-Site)

Zynga - Lead Game Designer - Game of Thrones Legends

Austin, Tx Bay Area, Ca Carlsbad, Ca Chicago, Il Eugene, Or Toronto, Canada (On-Site)

Zynga - Mobile Game Engineer

İstanbul, Türkiye (On-Site)

Zynga - Engineering Manager - Applied AI

Remote, Us Remote, Canada (Remote)

Zynga - Software Developer in Test - Gram Games

England, United Kingdom (On-Site)

Jobs in St Albans, England, United Kingdom

Zynga - QA Engineer - Gram Games

England, United Kingdom (On-Site)

Electronic Arts - Creative Team

England, United Kingdom (On-Site)

Zynga - Monetization Specialist - Gram Games

England, United Kingdom (On-Site)

Zynga - Software Engineer (Live-ops) - Gram Games

England, United Kingdom (On-Site)

Zynga - QA Internship - Games studio - Gram Games

England, United Kingdom (Hybrid)

Zynga - Architect (Unreal Engine)

England, United Kingdom (Hybrid)

Zynga - Software Developer in Test - Gram Games

England, United Kingdom (On-Site)

Zynga - Senior Software Engineer - Gram Games

England, United Kingdom (On-Site)

Supercell - Senior Game Data Analyst, Squad Busters

England, United Kingdom (On-Site)

Supercell - Senior Game Artist, London

England, United Kingdom (On-Site)

Product Management Jobs

Moon Active - Data Product Manager

Tel Aviv District, Israel (On-Site)

Electronic Arts - Director of Product

Orlando, Fl, Usa Toronto, On, Canada (On-Site)

Zynga - Senior Product Manager - Game Services, ZMGT

Austin, Tx Chicago, Il Toronto, Canada (On-Site)

Zynga - Lead Product Manager, CPM

Austin, Tx Bay Area, Ca Carlsbad, Ca Chicago, Il New York, Ny Toronto, Canada (On-Site)

G5 Games - VP Product

Sliema, Malta (Remote)

G5 Games - VP Product

Limassol, Cyprus (Remote)

G5 Games - VP Product

Podgorica Municipality, Montenegro (Remote)

G5 Games - Project/Product Manager

Podgorica Municipality, Montenegro (Remote)

G5 Games - VP Product

Astana, Kazakhstan (Remote)

G5 Games - Project/Product Manager

Astana, Kazakhstan (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug