Lead Backend Engineer (Unannounced project)

2 Months ago • All levels • Backend Development

Job Summary

Job Description

Lead Backend Engineer needed for an unannounced AAA project. Responsibilities include leading technical direction, setting the backend vision (tech stack, frameworks, etc.), promoting best coding practices, ensuring scalability and performance, managing the backend team (career development, performance reviews, etc.), collaborating with other leads and producers, and working with outsourcing partners. The role requires expertise in large-scale distributed systems for gaming, game-specific architectures (microservices, actor systems), and experience managing a live free-to-play game service.
Must have:
  • Lead technical direction for backend systems
  • Expertise in large-scale distributed systems
  • Experience with microservices and high-availability
  • Manage and mentor backend team
  • Extensive programming experience (Kotlin, Java, Python, C/C++, C#)
  • Deep understanding of RDBMS and NoSQL databases
  • Experience with cloud infrastructure (Docker, Kubernetes)
  • Familiarity with CI/CD and IaC tools (Terraform)
Good to have:
  • Experience with highly distributed teams
  • Experience operating a live free-to-play game service
  • Experience with Unreal Engine
Perks:
  • 5 weeks annual leave
  • Dog-friendly office
  • Onsite canteen
  • Health insurance
  • Life insurance
  • Pension contribution
  • Mental well-being program
  • Wellbeing perks
  • Career development opportunities
  • Employee discounts
  • Personal gaming account
  • Company events
  • Seniority awards
  • Referral program

Job Details

Job Overview

Does the challenge of working on a new AAA unannounced project excite you? Here at DPS Games you can do exactly that. We are based in Guildford, self-publishing our own title, and are fully funded by Wargaming, one of the biggest publishers of FTP games in the world. 

Our studio leadership are industry veterans, and we believe we’re building a great studio culture in the best studio space in Guildford. If you think you have the talent to join a world class team, we’d love you to join us! 

The role will be focused on maintaining a high-quality backend of a free-to-play Unreal Engine based game. This will involve working closely with all disciplines and leading the backend team to identify, design, implement and maintain the scalable backend services capable of supporting millions of players. 

Reports to

You will report to the Technical Director. 

What will you do?

  • Lead technical direction. Set/adjust technical vision for the backend systems, including decisions on tech stack, frameworks, libraries, and tools 
  • Promote the use of coding best practices, including clean code, SOLID principles, design patterns, and efficient system designs. Perform code reviews 
  • Ensure scalability and performance, handle scaling challenges, optimize development, deployment, and operations processes 
  • Manage the backend team including career development, performance reviews, 1-2-1s, mentoring, training, and recruiting
  • Work closely with other team leads, producers and project managers 
  • Work with outsourcing partners in the gaming industry 

What are we looking for?

  • Expertise in designing large-scale distributed systems for gaming platforms, particularly those involving real-time multiplayer, microservices, and high-availability infrastructure 
  • Extensive knowledge of game-specific architectures (microservices, actor systems), ability to design efficient, low-latency data exchange systems between clients and servers 
  • Experience in promoting effective development processes, fostering collaboration, adherence to clean code practices, test-driven development 
  • Extensive programming experience as a principal or above (Kotlin, Java, Python, C/C++, C#) 
  • Deep understanding of RDBMS, NoSQL databases 
  • Experience with cloud infrastructures to manage large-scale game services. Experience in using Docker, Kubernetes, and other containerization/orchestration tools 
  • Familiarity with CI/CD pipelines, infrastructure as code (IaC) tools like Terraform, and ensuring automated deployment and scaling of game backends 
  • Effective communication skills to collaborate effectively with other teams, including game designers, game and systems programmers, producers, and project managers 
  • Ability to communicate technical concepts to non-technical stakeholders, ensuring that business needs are translated into scalable technical solutions while aligning technical direction with product goals 

What additional skills will help you stand out?

  • Experience working with highly distributed teams 
  • Experience operating a live free-to-play game service 
  • Experience with Unreal Engine  

Work mode

Hybrid, 3 days of work from the office.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year
  • Dog-friendly office
  • Onsite canteen (with an endless supply of snacks and drinks)
  • Video game areas
  • Health Insurance (including family coverage), Life Insurance, Pension contribution
  • Mental well-being program (iFeel)
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders)
  • Career development and education opportunities within the company
  • Employee discounts
  • Personal Gaming Account 
  • Company events 
  • Seniority Awards 
  • Referral program - you can recommend the best talents to the Company and receive a reward 
  • Working in one of the main European hubs for game development
  • Startup within a company with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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About The Company

Wargaming is a company with a rich history and a bright future. Founded in 1998, we have grown from a small team of passionate gamers into a global leader in the gaming industry. Our focus has always been on creating immersive and engaging experiences for our players, and we are constantly pushing the boundaries of what is possible in the world of gaming.


But our success is not just limited to our games. We are also committed to giving back to the community and making a positive impact on the world. We have established a number of initiatives to support education, technology, and the arts, and we are always looking for new ways to make a difference.


So if you are a talented and ambitious individual looking to make a real impact in the gaming industry, Wargaming is the place for you. Join us, and be a part of something truly special. 

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