Junior Level Designer

1 Month ago • 1-2 Years • Level Design

About the job

Job Description

Scopely seeks a Junior Level Designer for its Stumble Guys team. This crucial role involves designing amazing player experiences within one of the world's largest games. Responsibilities include owning level design (block outs and mechanics), researching solutions to level problems, creating design documentation, collaborating with artists and engineers, analyzing player reception, and contributing ideas across game elements. The ideal candidate has experience building levels in Unity, excels at communication, is a passionate gamer, and can work independently and collaboratively. Experience with technical design documentation is essential.
Must have:
  • Level design experience in Unity
  • Excellent communication skills
  • Passion for gaming
  • Technical design documentation experience
  • Collaborative team player

Description

Scopely is looking for a Junior Level Designer to join the Stumble Guys team on a hybrid basis!
 
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 
 
Stumble Guys is one of our biggest hits, winning numerous awards and with millions of fans joining the party every single day. The ambition for Stumble Guys is it becoming nothing less than a beloved franchise and a destination platform that is played for many years to come across a variety of platforms

What you will do:

This is a critical position in the Stumble Guys development family. The Level Designer is the individual who is responsible for crafting the most amazing experiences which allow players to play and interact with other players in one of the largest games on the planet Earth.

The ideal candidate has an excellent understanding of feature and system design, widely knowledgeable, and talented at communicating ideas with writing and references.
  • Be a level designer for one of the largest games on the planet.
  • Own the design of levels, including block outs and mechanics.
  • Research and develop solutions to solve level problems and create exciting player experiences.
  • Create and maintain design documentation for your work.
  • Collaborate with artists, UX, UI and code to bring your levels to life.
  • Analyze the reception of your work and iterate our thinking towards continuous improvement.
  • Contribute opinions and ideas to all elements of the game.
  • Work cross-functionally with other designers, art, engineering, production, audio, QA, community, and any other necessary teams.

What we’re looking for:

  • Worked on and built levels in unity
  • Be a great communicator, able to listen, gather feedback, and apply that feedback efficiently and effectively.
  • Passionate consumer of games.
  • The candidate must be able to both act independently and work collaboratively within teams.
  • Experience with writing technical design documentation (e.g - briefs, specs, etc.) and iterating with a team to solve problems and create levels.
Please include a portfolio or PDF/links to examples of your work in the application

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that!   We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

About Us
 
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others.

Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms--from mobile, web, PC and beyond.

Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.

Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.

Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.

Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.

 For more information on Scopely, visit: scopely.com.
 
 
 
 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

California, United States (Remote)

Barcelona, Catalonia, Spain (Remote)

Tel Aviv-Yafo, Tel Aviv District, Israel (Remote)

Quebec, Canada (Remote)

Barcelona, Catalonia, Spain (On-Site)

London, England, United Kingdom (On-Site)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

View All Jobs

Get notified when new jobs are added by Scopely

Similar Jobs

Unity - Tax Senior

Unity, India (On-Site)

PlayStation Global - Software Development Engineer in Test Intern - Undergraduate

PlayStation Global, United States (Hybrid)

The Walt Disney Company - Lead Data Scientist

The Walt Disney Company, United States (On-Site)

MAG Interactive - Game Designer

MAG Interactive, Sweden (Hybrid)

Homa games - Art Director - All in Hole

Homa games, France (Remote)

Techland - Level Artist

Techland, (Remote)

Lighthouse Games - Senior Level Designer

Lighthouse Games, United Kingdom (On-Site)

Virtuos - Senior Level Designer

Virtuos, China (On-Site)

Ubisoft - Senior Level Artist (F/M/NB)

Ubisoft, France (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Activision - 2025 US Summer Internship - Computer Graphics

Activision, United States (On-Site)

ByteDance - Optical system engineer - Pico Lab -(AR)- San Jose

ByteDance, United States (On-Site)

Unity - Senior Data Engineer

Unity, Israel (On-Site)

Meta - Production Engineer

Meta, United States (Remote)

Room 8 Studio - Business Process Analyst

Room 8 Studio, Serbia (On-Site)

Electronic Arts - Senior Software Developer - Engine Performance

Electronic Arts, Canada (On-Site)

Blizzard Entertainment - Senior 2D Artist - Hearthstone

Blizzard Entertainment, United States (Hybrid)

GIRRAPHIC - VizRT Artist

GIRRAPHIC, United States (On-Site)

Meta - Product Designer, GenAI

Meta, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Dundee, Scotland, United Kingdom

Alphasense - Manager, Customer Success (B2B - Presales)

Alphasense, United Kingdom (On-Site)

Dream Games - Creative Producer, Brand Marketing

Dream Games, United Kingdom (On-Site)

HP - Large Format Intern

HP, United Kingdom (On-Site)

Canva - Sales/Systems Operations Analyst

Canva, United Kingdom (On-Site)

Hypemasters - Art Lead (3D)

Hypemasters, United Kingdom (Remote)

Nexus Studios - Creative Director

Nexus Studios, United Kingdom (Hybrid)

Rank group - Food & Beverage Manager

Rank group, United Kingdom (On-Site)

Tonies - Senior Product Designer (all genders)

Tonies, United Kingdom (Remote)

Eleven Labs - Compliance Engineer

Eleven Labs, United Kingdom (Remote)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Avalanche Studios Group - Narrative Designer

Avalanche Studios Group, Sweden (Hybrid)

Epic Games - Gameplay QA Lead

Epic Games, (On-Site)

NetEase Games - Concepteur de jeux / Game Designer

NetEase Games, Canada (Hybrid)

Lighthouse Games - Level Designer

Lighthouse Games, United Kingdom (Hybrid)

Electric Square - Lead Designer - Electric Square, Ireland

Electric Square, Ireland (On-Site)

Cloud Imperium Games - Gameplay Programmer

Cloud Imperium Games, United Kingdom (On-Site)

Climax Studios - Lead Designer

Climax Studios, United Kingdom (On-Site)

Techland - Level Artist

Techland, Poland (Remote)

PlayStation Global - Concepteur-trice technique/Technical Designer

PlayStation Global, Canada (On-Site)

Get notifed when new similar jobs are uploaded