Senior Level Artist (F/M/NB)

1 Month ago • 4-8 Years • Level Design • Technical Art

About the job

Job Description

As a Senior Level Artist at Ubisoft Bordeaux, you'll craft high-quality, playable game environments using in-house engines. Responsibilities include managing scene visuals, integrating assets, optimizing performance, collaborating with Level Designers, gathering assets, mentoring junior team members, and providing artistic guidance. You'll contribute to the overall artistic direction, solve complex issues, suggest improvements, create documentation, and ensure the final scenes reflect mood and storytelling. Experience with AAA console titles and a strong understanding of 3D modeling, texturing, and level art techniques are essential.
Must have:
  • AAA console title experience
  • Independent task completion
  • Excellent communication
  • Teamwork skills
  • 3D modeling & texturing proficiency
  • Level art techniques knowledge

Company Description

Company description

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.

Job Description

As a senior Level Artist at Ubisoft Bordeaux, you will be responsible for creating high quality content and playable game environments with our in-house engine. 

As a Senior Level Artist you will:  

  • Be responsible for the visual part of your location while remaining faithful to the Art Direction (scene management, asset integration and performance optimization) 
  • Work in close collaboration with the LD to make sure the main gameplay features are respected, the navigation is smooth, consistent and the layout is both interesting and practical 
  • Gather and require assets from different sources to push and dress your location 
  • Share technical and artistic knowledge to mentor junior members of the team 
  • Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise 
  • Make suggestions to reach excellency in your location and share any concern 
  • Create documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling. 

Qualifications

  • You have experience in a full project cycle on a AAA console title    
  • You are used to work on tasks autonomously and to deliver results in time 
  • You are willing to share your experience with other artists and drive to grow 
  • You have great communication skills and teamplayer spirit 
  • Drive to push the limits of current workflows and seek ways to improve them 
  • A keen eye for composition, proportion, and sense of scale 
  • Strong ability to tell stories through level Art 
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows. 
  • Ability to work with level art specific techniques like scattering, terrain blending etc. 
  • Solid understanding of Level Design and art fundamentals and design (including an understanding of composition, color theory, and lighting) 
  • Fluent in English, both verbally and written 

Additional Information

  • Studio: Ubisoft Bordeaux
  • Location : on-site based role - Weekly Work From Home pace to define
  • Contract : Permanent contract

Hiring Process:

  • Phone interview with one of our recruiters
  • One or more technical and/or project interviews with the manager and his/her team and producers

If your application is not retained, you will receive a negative answer.

Benefits 

To find out more about our studio and Ubisoft's advantages, go to: https://www.ubisoft.com/en-us/studio/bordeaux

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact here.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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