Game Programmer

2 Months ago • All levels • Game Programmer

Job Summary

Job Description

Game Programmer position in Minato-ku, Tokyo, Japan. Responsibilities include implementing character control, event progression, and game systems; working on players, NPCs, and content development; troubleshooting and developing systems for other titles. Experience completing at least one game title using C++ is preferred but not required for new graduates. The role offers flexible work depending on production progress and involves tasks such as event control system implementation, file loading and asset management, integration into middleware, and character animation systems. Candidates should submit a resume, CV detailing game involvement, programming languages, software proficiency, technical studies, and a recent game that sparked their technological interest. Work samples including an executable, video capture, and readme.txt file are required from new graduates and those new to the industry.
Must have:
  • C++ experience (at least one completed game)
  • Implement character control and event progression
  • Develop game systems and troubleshoot issues
  • Work on players, NPCs, and content development
  • Resume, CV, and work samples
Good to have:
  • 3D game development experience (consoles or PCs)
  • Experience with RPG event control systems
  • File loading and asset management expertise
  • Middleware and driver integration experience
  • Character animation system experience
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

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WORK DESCRIPTION
Depending on your expertise, you will be working in one of the following program tasks. 
You will work flexibly depending on the production progress. 

  • Implementing character control
  • Implementing event progression
  • Dedicated work on players, NPCs, etc., or multiple content development
  • Implementing game event progression  and designing scripting tasks performed by game designers
  • Troubleshooting support
  • Developing systems required for other titles

 

REQUIREMENTS FOR APPLYING

  • Experience in completing the development of at least one game title using C++

*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

 

PREFERRED BUT NOT REQUIRED

  • Experience in 3D game development for consoles or PCs
  • Experience in the development of any of the following systems
    • Event control systems in RPG (flag management, conversation, etc.)
    • File loading and asset management
    • Integration into middleware and driver titles (embedding)
    • Character animation systems
  • Experience in experimenting and verifying specifications for new projects

 

REQUIRED DOCUMENTS

  • Resume (with photo)
  • CV with the following information:
    • List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
    • List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.
    • List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.
    • Pick 2 recent technical studies or related articles you have seen that you felt were technologically advanced and/or meaningful, and briefly state your reasonings.
    • Name 1 game you have recently played that captured your interest—technologically speaking—and briefly state your reasonings.

 

WORK SAMPLES

*New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples.

  • An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities.

Please include the following:

  • An execution file of the build
  • A video capture of the screen (because there is a chance the video won’t operate depending on the environment)
  • A “readme.txt” file with necessary instructions for the submitted works. Please also explain the following in the readme.txt file. 
    • Execution method including the execution environment
    • What your biggest challenge was in creating the work
    • What area you especially put effort into and would like us to focus on
    • If there were any source files you used for reference, what areas did you pull for reference? Please note the file name(s) for those area(s).

*Note

  • If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names.

This also applies to the following scenarios:

  • If you used a function created by someone else
  • If you referenced more than half of a source file
  • If you used a free library (please specify the library name)
  • If you used a library created by someone else (please specify the library name)

Please exclude confidential sources and information before submitting.

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

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