FX - Crowd (DNEG Animation)

4 Months ago • All levels • Animation

Job Summary

Job Description

DNEG is hiring a Crowd TD to produce complex crowd shots using vignette and simulation techniques. You'll need experience with crowd simulation software like Houdini and a good understanding of physical simulation in computer graphics. You should also be familiar with pipeline issues and have a strong artistic and technical background.
Must have:
  • Crowd Simulation
  • Houdini Experience
  • Physical Simulation
  • Pipeline Issues
Good to have:
  • Programming Skills
  • Live-Action VFX
  • Compositing Experience
  • Linux/Unix Systems
Perks:
  • Team Environment
  • Learning Opportunities

Job Details

Description

Position at DNEG

PLEASE NOTE: We are accepting speculative applications only.

 

We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications. 
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.


A Crowd TD is responsible for producing complex crowd shots using vignette and simulation techniques. The Crowd TD works under the direction and supervision of the Creature Supervisor and DFX Supervisors to develop a specific look, movement and style that achieves the Creative Goals and vision of the VFX Supervisor and Director. A Crowd TD will successfully deliver simulations by gathering a variety of 3D Assets produced by our Build, Layout, Creature (Rigging) and Animation departments, using off the shelf software – primarily Houdini and Maya – and custom pipeline tools to create photorealistic crowd simulations.

Must have 

  • Good understanding of crowd simulation software such as Houdini - Preferably, Massive, Golaem or related software programs
  • Proven experience in producing crowd simulations with an eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
  • Familiarity with pipeline issues and problem-solving
  • Experienced in balancing quality with time constraints
  • Excellent artistic and technical skills

Nice to have 

  • Programming or scripting skills (e.g. MEL, Python, Hscript, VEX)
  • Experience in live-action VFX Crowd work
  • Houdini, Massive and Maya and/or equivalent 3D software knowledge
  • Compositing experience
  • A good general TD background
  • Strong understanding of Linux/Unix based operating systems

About you   

  • Organized, pro-active team player and a self-starter
  • A team player and clear communicator
  • Good attitude towards the work by being approachable and personable
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines
  • A positive, can-do attitude


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

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About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

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