Voice Over Designer - Battlefield - TFT

5 Days ago • 2-5 Years

About the job

SummaryBy Outscal

We are seeking a skilled Voice Over Designer to join our team in Los Angeles or Vancouver. You'll record, edit, and implement dialogue for our upcoming Battlefield title. Experience with audio editing software and game development tools is essential. Proficiency with DAWs, like Pro Tools or Reaper, and understanding of audio theory are key.

driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work is better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield…

We are looking for a Voice Over Designer like you. You will record, edit and implement dialogue. You will report to our Studio Line Director in Los Angeles. We are considering on-site and hybrid working options.

What you'll do:

  • Help our Audio Team create a world class Audio experience

  • Organize and update script documents, design documents, and voice over .wav files

  • Manage studio recording schedule while communicating with external partners

  • Use a DAW to edit, name and organize voice over sound files

  • Work within the Frostbite game editor to import, name, and organize voice over assets for in game playback

  • Participate in voice over recording sessions, updating scripts, note select takes

  • Test and Quality Control of in-game audio assets

  • Take direction from the Voice Over Director, and work as a positive and productive member of the Audio Team

What we are looking for:

  • Prior work experience on a AAA Game development team or game industry experience

  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. Any additional training working with Actors

  • Experience or Knowledge of common voice over microphones, microphone placement, and recording studio set ups

  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.

  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic

  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.

  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors

  • Basic technical proficiency or knowledge of 3D editors

  • Knowledge or experience with any visual scripting program (such as Reaktor, Max, Pure Data, UDK)

Next Steps:

The following are required as part of the application process:

  • Apply online with Resume

  • Provide web link on resume for online Sound Design Demo / Portfolio

As part of the application process:

  • We may ask you to complete an audio questionnaire

  • We may ask you to complete a sound design test

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $34 - $51 USD Hourly

The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

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