Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.
Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Development Director responsible for helping facilitate the Presentation team’s success.
Making games is unpredictable, and we're all in it together. Development Directors are our drivers, listening and working with all our experts to find a way through. Development Directors determine the “how” for the team and are responsible for ensuring the team is focused on the priorities identified by leadership while maintaining continuous alignment during development.
Reporting to the Development Director II, this role entails frequent complex cross-discipline coordination. As the Development Director over Presentation, you will work in tandem with your development partners to create roadmaps, maintain scope/capacity artifacts, identify and execute clear goals, and help the team maintain focus on the project’s top priorities. You will be responsible for helping the team execute day-to-day implementation while planning for the long term, while clearly understanding and communicating status and risk.
Responsibilities:
Work with stakeholders such as the Principal Art Director, Senior Presentation Director, and Director of Product Development to understand their goals and create a strategic project roadmap, ensuring the roadmap, granular feature strategies, and development plans accomplish their needs while adhering to larger project goals
Create, manage, and execute the project roadmap for Presentation, working closely with the Development Director II and the rest of the development team to maintain high level alignment during project lifecycle
Understand the executional complexities around Presentation and ensure impeccable cross-discipline alignment and communication during feature development
In collaboration with the rest of the production team, take responsibility for production processes and health for assigned area of responsibility, continually ensuring that the team’s infrastructure and rituals support healthy, productive outputs
Inspire fresh thinking and new ideas to ensure the team has the structure and processes that empowers them to innovate within our games and our development methodology
Communicate the development plan to internal and external stakeholders.
You will also have a passion and empathy for solving people's problems and building happy, motivated teams.
Qualifications:
5+years working with game development teams in a DD or Production role.
Experience managing diverse team across different time zones and locations
The ability to talk across all levels of an organization
Experience of agile project management processes
Experience obtaining insights and developing strategies through analytical metrics-driven analysis and design experimentation.
Experience using KPIs to set product success goals, monitoring of the product and informing necessary changes to the game.
Team player that brings excitement and enthusiasm to work each day.
Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $140,700 - $204,700 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $125,300 - $204,700 USD Annually
Jersey City, NJ : º $164,800 - $204,700 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $131,000 - $174,800 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $125,300 - $198,100 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.