Vegetation Artist

4 Months ago • All levels • 3D Art • Undisclosed

About the job

Job Description

Vegetation artist for Arma 4 with experience in game industry modeling, texturing, and real-time art pipelines. Must have strong knowledge of 3D modeling software and vegetation structures.
Must have:
  • Game Industry Modeling
  • Vegetation Texturing
  • Real-Time Art
  • 3D Modeling Software
Good to have:
  • ZBrush, 3D Coat
  • Photogrammetry Pipeline
  • Python for Blender
  • Clutter & Ground
Perks:
  • Company Profit-Sharing
  • Relocation Package

We are looking for a skilled Artist to join our team and help create amazing looking vegetation assets for Arma 4 and other future projects. The candidate will work closely with other Artists and Environment Designers, as well as the Art Lead and the whole development team to ensure that the assets meet the technical and artistic requirements of the project.

Responsibilities

  • Create high-quality, realistic 3D vegetation assets for Arma 4 that run on our proprietary Enfusion engine.
  • Collaborate with the game development team to ensure assets meet technical and artistic requirements.
  • Create quality and well-optimized vegetation models and texture atlases, all set up together in-game, to achieve great looking vegetation assets that run nicely in the large and dense open world of Arma 4.
  • Follow established pipelines and maintain nicely organized source files.

Requirements

  • Experience in game industry modeling and texturing vegetation.
  • Experience with game engines and real-time art pipelines (low-poly, high-poly, baking, PBR).
  • Great understanding of vegetation structures, colors, forms, and biomes.
  • Exceptional knowledge of general 3D modeling software, such as Blender (preferred), or 3DsMax and Maya.
  • Expertise in Substance Designer, Painter, and Photoshop for creating textures and materials.
  • Ability to work collaboratively and take/give honest feedback.

Nice to have:

  • Familiarity with other modeling or baking software, such as ZBrush, 3D Coat, etc.
  • Strong portfolio showing enthusiasm and spark for vegetation and games.
  • Experience with clutters and ground surface materials.
  • Using scripting languages, such as Python (Blender) or others for automation of repetitive tasks or plugin creation.
  • Understanding of photogrammetry and utilizing it in an art pipeline.

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
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About The Company

Prague, Czechia (On-Site)

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