Senior Technical Artist

1 Hour ago • 5 Years + • Technical Art

Job Summary

Job Description

The Senior Technical Artist at SuperPlay bridges the gap between creative and engineering teams. Responsibilities include collaborating with artists and engineers to create workflows and pipelines for asset creation; validating and optimizing assets for visual appeal and performance; creating visual effects using in-engine tools; developing scripts and tools for asset management; collaborating on complex interactive sequences; developing shaders and artist tools; and implementing game UI. The ideal candidate possesses high attention to detail, strong artistic skills, and 5+ years of in-engine content creation experience (Unity/Unreal/In-house).
Must have:
  • High attention to detail
  • 5+ years in-engine experience
  • Scripting (C# or Python)
  • Shader development experience
  • Understanding of rendering pipelines
  • 3D content component knowledge
  • Digital art creation proficiency
Good to have:
  • Maya experience (modeling & exporting)
  • MELScript/Python for Maya
  • Unity experience
  • C# experience
  • GLSL/HLSL shader development

Job Details

Description

Who are we?

Come and join a rapidly expanding mobile games company!

SuperPlay is committed to developing the finest mobile games in the world, while having an enjoyable time doing so. In 2019, the company was founded by experienced professionals from Playtika and Rovio with the goal of producing casual games that are delightful and unforgettable, and that players can enjoy for years.

Our flagship game, Dice Dreams, is a global sensation and a top-100 grossing hit, while our upcoming game, Domino Dreams, is on track to follow in its footsteps.

Headquarters are in Tel Aviv, and our staff has expanded to include numerous skilled, devoted, and ambitious individuals.

Our plans for the future are even more fascinating. If you'd like to be a part of our journey, please take a look at the job description below.

What will you do in SuperPlay?

Our role of Technical Artist is to bridge the gap between the creative and engineering teams in game development, acting as a liaison between the heads of engineering and design teams, and providing solutions to bring the creative vision to life in game:

  • Collaborate with artists and engineers to create workflows and pipelines for asset creation.
  • Validate and optimize assets and game content ensuring all content is visually stunning and optimally performant.
  • Create visual effects from concept, using simulations, particle systems, shaders and other in-engine tools.
  • Develop scripts and tools in-engine and in-pipeline to facilitate asset management, export and validation.
  • Collaborate with animators, visual artists and developers to create complex interactive sequences and transitions in-engine.
  • Develop shaders and tools for artists to bring artistic visions to life in an interactive way.
  • Implement game UI in engine, going from design to fully functional, well structured and modular screens.


Who are you?

Requirements:

  • High attention to detail.
  • High-level artistic skills, including proportion, color, and composition.
  • A strong portfolio or demo reel.
  • 5+ years of experience working on content in-engine (Unity/Unreal/In-house).
  • Scripting experience – game logic or tool focused. Preferably C# or Python.
  • Shader development experience – either in-engine or renderer specific (HyperShade, OSL)
  • Good understanding of rendering pipelines, including familiarity with different lighting and shading techniques and post processing effects.
  • Good understanding of 3D content components - understanding of geometries, topologies, textures, UV maps, skins, rigs, etc.
  • Proficiency with digital art creation and relevant tools for digital illustration, sculpting and modelling.


You get bonus points for:

Bonus Points:

  • Experience with Maya – including modelling and exporting.
  • Experience with MELScript / Python for Maya.
  • Experience with Unity.
  • Experience with C#.
  • Experience with shader development using GLSL/HLSL.


Similar Jobs

The Walt Disney Company - Production Engineering Intern (Summer 2025)

The Walt Disney Company

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
CAUSE AND FX - Lead Camera TD

CAUSE AND FX

Auckland, Auckland, New Zealand (Hybrid)
4 Weeks ago
Techland - Senior Gameplay Animator

Techland

Warsaw, Masovian Voivodeship, Poland (Remote)
2 Months ago
Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support)

Adelaide, South Australia, Australia (Hybrid)
6 Months ago
IO Interactive - Senior Character Artist

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
4 Months ago
Intrepid Studios,  Inc  - VFX Artist

Intrepid Studios, Inc

Canada (On-Site)
5 Months ago
Flying Bark Productions - Asset Supervisor

Flying Bark Productions

New South Wales, Australia (Hybrid)
2 Months ago
Keywords Studios (Player Support) - Senior Technical Artist

Keywords Studios (Player Support)

Beijing, Beijing, China (On-Site)
8 Months ago
Barnstorm VFX - MTL - Compositing Supervisor

Barnstorm VFX

(On-Site)
5 Days ago
Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

Dundee, Scotland, United Kingdom (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Teravision Games - Lead Technical Artist

Teravision Games

Bogotá, Bogota, Colombia (Hybrid)
1 Week ago
Larian Studios - Tools Director

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
3 Months ago
The Walt Disney Company - Senior Manager, Lead Character Animator

The Walt Disney Company

Glendale, California, United States (Remote)
3 Days ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Montreal, Quebec, Canada (Remote)
3 Months ago
Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support)

Victoria, British Columbia, Canada (Hybrid)
6 Months ago
LesJeudis - Technical Animator (W/M/NB) [Assassin's Creed Franchise]

LesJeudis

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
6 Months ago
DICE - Senior Cinematic Designer

DICE

Stockholm, Stockholm County, Sweden (On-Site)
1 Week ago
DNEG - Creature Supervisor

DNEG

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Crytek - Lead VFX Artist

Crytek

(Remote)
2 Months ago
Lost Lake - Senior Environment Artist

Lost Lake

Seattle, Washington, United States (Hybrid)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Tel Aviv-Yafo, Tel Aviv District, Israel

SciPlay - Monetization 2D Artist

SciPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
1 Month ago
Pazu Games - Commercial Lawyer

Pazu Games

Israel (Hybrid)
3 Weeks ago
Playtika - Social Media Manager

Playtika

Israel (On-Site)
3 Months ago
seeking alpha - Senior Product Manager - Investing Groups

seeking alpha

Israel (Remote)
3 Months ago
Moon Active - DevOps Team Leader

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
2 Months ago
Intel Corporation - Practical Engineering Student - Kiryat Gat

Intel Corporation

South District, Israel (On-Site)
2 Months ago
Ilyon - Senior Game Economy Manager

Ilyon

Rosh Haayin, Center District, Israel (On-Site)
5 Months ago
Moon Active - Customer Support Trainer

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (Hybrid)
1 Month ago
Scopely - Senior Performance Product Manager - Monetization

Scopely

Tel Aviv-Yafo, Tel Aviv District, Israel (Hybrid)
2 Months ago
Varonis  - Product Manager - Data Discovery and Classification

Varonis

Herzliya, Tel Aviv District, Israel (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

DNEG - Pipeline Assistant Technical Director (ATD)

DNEG

India (On-Site)
3 Months ago
PlatinumGames - エンバイロメントTA/Environment Technical Artist

PlatinumGames

(On-Site)
1 Month ago
Ember Lab - Technical Artist

Ember Lab

California, United States (Hybrid)
2 Weeks ago
Ubisoft - Art Director

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On_site)
1 Month ago
Virtuos - Art Director_ Environment

Virtuos

China (On-Site)
3 Months ago
Tencent - Senior Technical Artist

Tencent

Irvine, California, United States (On-Site)
1 Month ago
Ubisoft - Directeur.trice Technique, Personnages (F/H/NB) [Project AAA]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
DNEG - Pipeline TD

DNEG

Chennai, Tamil Nadu, India (On-Site)
3 Months ago
Visual Concepts - Character Artist (Temp)

Visual Concepts

Agoura Hills, California, United States (Remote)
5 Months ago
InnoGames - Senior VFX Artist - Heroes of History (New Mobile Game)

InnoGames

Hamburg, Hamburg, Germany (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

One of the fastest growing game startups in the world.

Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

Tel Aviv District, Israel (On-Site)

View All Jobs

Get notified when new jobs are added by SuperPlay

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug