[Unannounced Project] Rendering Software Engineer - C++

1 Month ago • 7 Years + • Rendering

About the job

Job Description

Develop a high-quality rendering system for a AAA game using Frostbite (EA's engine). Collaborate with software engineers and artists to provide solutions. Optimize performance through profiling and fix rendering issues. The role requires developing low-level rendering functions using DX12 or Vulkan and involves working within a structured development process from planning to live service. The studio is part of EA and focuses on creating authentic and lifelike gaming experiences.
Must have:
  • 7+ years experience in related fields
  • Real-time computer graphics knowledge
  • C/C++, data design, software architecture skills
  • Performance profiling and optimization expertise
  • Low-level rendering (DX12/Vulkan) experience

EA Korea Studio

We are EA's game development studio based in Seoul, known for the FC Online series, a AAA sports game, Need for Speed Online and MLB Online. Going beyond localizing global-scale games, we are on our journey to become an all-round game developer and lead a new trend in the gaming industry. Our mission is to inspire the world to Play!

EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service.

EA Korea Studio adheres to EA's global systematic and documented development process throughout the whole production process, from development planning to game design confirmation, visual direction setting and implementation to QA. At the same time, EA Korea Studio makes improvements based on the feedback from those who participate in the development process by streamlining our processes and pursuing optimization.

  • You will be reporting to our Development director.

Responsibilities

  • You will develop a high-quality rendering system for the AAA game using Frostbite, the EA-specific engine.

  • You will provide meaningful solutions through close collaboration between software engineers and artists.

  • You will optimize with performance profiling.

  • You will fix several rendering issues.

Qualifications

  • You have 7+ years of experience in related fields

  • You have knowledge of real-time computer graphics

  • You have C/C++, data design, and software architecture skills

  • You have expertise in performance profiling and optimization

  • You have experience developing a low-level rendering function using DX12 or Vulkan, and knowledge

  • You have collaboration skills and understanding of development processes

Required Documents

※ If your application document exceeds 2MB, please upload it to Google Drive first, open it for all viewers, save the link in a notepad file, and then upload the file.

  • Resume and CV in Korean

Hire Processes

  • Application Review - Assignment (Coding Test) - 3 Rounds of Interview - Negotiations (details subject to change)

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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