Tools Director

1 Month ago • 8 Years + • Technical Art

About the job

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools for enhanced game development productivity and creative workflows. Responsibilities include overseeing tool vision, design, development, and maintenance; collaborating with creative and engine teams; ensuring user-friendly, reliable, and scalable tools; implementing quality assurance and testing procedures; supporting large-scale game development processes; and enabling modding capabilities. The role demands strong leadership, technical expertise (C#, C++, Python, WPF), and a deep understanding of game development tools and pipelines.
Must have:
  • Lead global tools development team
  • Oversee tool design, development, maintenance
  • Collaborate with creative & engine teams
  • Ensure user-friendly, reliable, scalable tools
  • 8+ years game tools experience
  • C#, C++, Python, WPF expertise
Good to have:
  • Experience with Maya, Houdini, Wwise
  • Strong understanding of modular software systems
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Direct and lead a global Tools development team.
    • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
    • Enable team members to independently and rapidly add and iterate ideas and content for our games.
    • Define the UX vision for all internal Tools.
    • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
    • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
    • Ensure tools are user-friendly, reliable, performant, and scalable.
    • Ensure a culture of unit testing, automation testing, and documentation is applied during development.
    • Ensure tools meet quality and performance targets.
    • Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
    • Ensure tools can be released to player-developers for game modding.
    • Hire, onboard, mentor and develop the Tools team.
    • Safeguard company assets, including source code, artwork, tools, and technical know-how.

Requirements

    • 4+ years of experience in a directing or senior leadership role.
    • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
    • Experience developing tools for large scale high production value games.
    • Strong team management, mentoring and coaching abilities.
    • Strong understanding of industry standard technology, including C#, C++, Python and WPF.
    • Strong understanding of modular software systems.
    • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
    • Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
    • Upper-intermediate proficiency in English.
    • Passion for making and playing great games.
    • Excellent problem-solving skills and attention to detail.
    • Strong communication and collaboration skills.
undefined
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Dublin, County Dublin, Ireland (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Ghent, Flanders, Belgium (On-Site)

Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Larian Studios

Similar Jobs

Storage Strategies,  Inc  (SSI) - 3D Modeling/Game Development Specialist

Storage Strategies, Inc (SSI), United States (Hybrid)

Santa Monica Studio - Sr Character Artist

Santa Monica Studio, United States (On-Site)

GIRRAPHIC - VizRT Artist

GIRRAPHIC, United States (On-Site)

Wings Brand Activations(I)   - 3d designer

Wings Brand Activations(I) , India (On-Site)

Keywords Studios (Player Support) - Technical Artists - 2025 Opportunities

Keywords Studios (Player Support), (Hybrid)

Santa Monica Studio - Sr Technical Artist (Contract)

Santa Monica Studio, United States (On-Site)

Seedify - Senior Shader Artist

Seedify, (On-Site)

Playdead - Experienced VFX Artist

Playdead, Denmark (On-Site)

Climax Studios - Lighting Artist (UK based)

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Luma Pictures - Layout Artist (Mid to Senior Level)

Luma Pictures, Australia (Remote)

Welevel - Animator

Welevel, Germany (On-Site)

Virtuos - Senior Character Artist

Virtuos, Vietnam (On-Site)

Scopely - Marketing Artist

Scopely, Spain (Hybrid)

Id Software - VFX Artist (Mid - Senior)

Id Software, United States (On-Site)

Mako IT Lab - 3D Designer

Mako IT Lab, India (On-Site)

Lakshya Digital - Gameplay Animator

Lakshya Digital, Canada (Remote)

The Walt Disney Company - Senior Texture Artist (Feature Animation & VFX)

The Walt Disney Company, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Barcelona, Catalonia, Spain

Scopely - Producer - Unannounced Project

Scopely, Spain (Hybrid)

IO Interactive - Producer (Missions)

IO Interactive, Spain (On-Site)

Blizzard Entertainment - Senior UX Designer

Blizzard Entertainment, Spain (On-Site)

Scopely - Staff Engineer - Monopoly GO!

Scopely, Spain (Remote)

Keywords Studios (Player Support) - Resource Management & Innovation Specialist (Subtitling)

Keywords Studios (Player Support), Spain (Remote)

Raw  Group  - Technical Compliance Manager

Raw Group , Spain (On-Site)

Mattel  Inc  - Intern eRetail EMEA

Mattel Inc , Spain (On_site)

Social Discovery Group - VP of Finance

Social Discovery Group, Spain (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Eclipse Gaming Systems - Technical Artist

Eclipse Gaming Systems, United States (On-Site)

IGT - Technical Artist (Unity)

IGT, Serbia (Hybrid)

Ubisoft - Rigger - Projet non annoncé (F/H/NB)

Ubisoft, France (On_site)

Techland - Art Director (Dying Light Universe)

Techland, Poland (On-Site)

Keywords Studios (Player Support) - UE4 Technical Artist

Keywords Studios (Player Support), China (On-Site)

Playrix - Technical Design Director

Playrix, Armenia (Remote)

Ubisoft - Architecte technique

Ubisoft, Canada (On_site)

Electronic Arts - Technical Artist - Rigging

Electronic Arts, Canada (On-Site)

Aesir Interactive - Technical Artist Games (Regular/ Senior) (f/m/d)

Aesir Interactive, Germany (On-Site)

Get notifed when new similar jobs are uploaded