Pearl Abyss is seeking an experienced Shader/Procedural Modeler to join its game development team. Responsibilities include developing procedural toolsets using Houdini and Blender, creating shaders in HLSL for backgrounds, characters, and effects. Candidates must have at least 3 years of experience or equivalent skills in graphics and procedural modeling/shader creation. Proficiency in Houdini, Blender geometry nodes, Python scripting, and HLSL shader writing is essential. Strong problem-solving and communication skills are also required. A portfolio showcasing relevant work is mandatory; portfolios lacking direct relevance to the job description may be rejected.