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Responsibilities
Implement various features within the Unreal Game Project according to the guidelines specified by the technical director and under the supervision of the lead programmer;
If needed, develop functionalities in gameplay parts, game systems and tools;
Get involved in the technical architecture defined for the Unreal Game Project;
Provide with his in-depth expertise in system programming and share it with the whole team;
Collaborate with other team members and other development, art or production teams, whatever local or remote;
Make propositions to improve existing functionalities, for the sake of the final quality of the game;
Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability;
Integrate any delivered asset in game, when necessary (characters, environments, props, animations, cut-scenes, UIs, sounds, special effects, etc.);
Investigate and solve bugs identified in the source code (even written by other developers);
Make sure the provided work result fit the expected quality;
Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly;
When necessary, write a technical document explaining the developed or studied system.
Qualifications
Minimum of 5 years in engine programming in video game industry or any other domain related to real time application;
An in-depth experience in development with Unreal Engine 4;
Mastery in C++ and object-oriented programming;
Excellent understanding of the code impact on performance and memory utilization;
Autonomous and proactive attitude;
Strong interpersonal and communication skills, French and English both written and spoken.
Familiar with the latest world-building features in Unreal Engine 5, such as World Partition and PCG framework;
Comfortable in profiling and optimization field;
Familiar with low-level system programming;
Credited in one released game at least.
Nice to have qualification
Familiar with the latest world-building features in Unreal Engine 5, such as World Partition and PCG framework;
Comfortable in profiling and optimization field;
Familiar with low-level system programming;
Credited in one released game at least.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit to find out how we can make games better, together.
About Our Team
Established in 2021, Virtuos Labs – Lyon specializes in game development and engineering. Virtuos Labs – Lyon’s founding team of experienced programmers collaborates closely with our studios worldwide to deliver the best gaming solutions to our valued partners. Our Lyon studio is fast-growing and actively hiring in a variety of roles – we’re looking for passionate talent to help make games better, together, with us.
WHAT WE OFFER
• Office located in the heart of Lyon
• Inclusive and equal opportunity work environment
• Fulfilling careers with continuous talent development at one of the largest external development companies globally
• Work on a prestigious portfolio with some of the world’s biggest AAA game titles
• Global and local teambuilding activities
• Quality of life at work and comprehensive medical healthcare provided for all staff
• Relocation support
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.