Senior Technical Artist - d3t

1 Month ago • 4 Years + • Technical Art • Undisclosed

About the job

Job Description

As a Senior Technical Artist at d3t, you'll collaborate with art and design teams to create tools and systems for procedural environment generation in UE5. Responsibilities include designing and implementing PCG tools for vegetation, landscapes, and environments; collaborating to ensure visual cohesion; utilizing blueprints for systems with character and wind interactions; creating optimized tools, shaders, and assets; working with cross-functional teams; and mentoring junior artists. The ideal candidate has strong PCG experience (Unreal Engine, Houdini), proficiency in scripting, a keen eye for detail, understanding of game engine optimization, and experience with dynamic environmental interactions.
Must have:
  • Strong PCG experience (Unreal Engine, Houdini)
  • Proficiency in scripting and node-based workflows
  • Keen eye for detail and environmental art principles
  • Game engine optimization expertise
  • Experience with dynamic environmental interactions
  • Strong collaboration and communication skills
Good to have:
  • AI-driven PCG techniques
  • Foliage systems in open-world games
  • Experience in co-development
Perks:
  • 25 days holiday + bank holidays
  • Company Pension Scheme
  • Flexible working hours
  • Annual Bonus
  • Private Medical & Dental Insurance
  • Anti-crunch ethos
  • Income Protection & Life Assurance
  • Free Parking
  • Game Vouchers
  • Tech, Bike & EV Schemes
  • Company Socials
  • Monthly Studio Lunches
  • Breakout Areas with perks

Description

Senior Technical Artist – d3t

d3t and Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing and we are looking for a Senior Technical Artist to join the expanding Art Team. Our studio, part of the Keywords Studios Group, works on multiple exciting projects at any one time offering plenty of variety and involvement. Our studio projects have included: EA Sports FC 24, Hogwart’s Legacy, Vampire: The Masquerade - Blood Hunt, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Alan Wake Remastered, Mafia II: Definitive Edition and Assetto Corsa Competizione.

Our studios are based near Daresbury (Cheshire) and Newcastle (Tyne & Wear), where we offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work’ multiple times by gamesindustry.biz including 2022, 2023 and 2024. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated in 2023 & 2024.

In this role as Senior Technical Artist, you will work closely with art and design teams to create tools and systems for procedural environment creation. You will develop procedural workflows which allow artists to generate lush, interactive worlds, blending the technical and artistic to bring environments to life. You will have a firm grasp of optimisation to ensure high performance standards, making sure worlds not only look great but run smoothly across all platforms.

Responsibilities – Senior Technical Artist

·       Design and implement procedural content generation tools for vegetation, landscapes and environment creation, enabling efficient and creative workflows for the art team.

·       Collaborate with artists and designers to create visually cohesive and immersive environments. Ensure that generated assets and environments match the project’s art style and the standard set by the concept art.

·       Utilise UE5 blueprints to build systems for vegetation and environmental assets that include character and wind interaction, blending realism and performance.

·       Create tools, shaders, and assets with a focus on maximizing performance, identifying and solving potential bottlenecks to maintain a smooth experience across platforms.

·       Work closely with cross-functional teams, including art, design, and engineering, to align procedural systems with the project’s artistic goals. Provide guidance and mentorship to junior artists on procedural workflows.

Requirements

Essential Skills

·       Strong experience with procedural content generation (PCG) in game development, ideally with tools such as Unreal Engine’s procedural tools, Houdini, or custom in-house solutions.

·       Proficiency in scripting languages and node-based workflows for PCG and environment creation.

·       Keen eye for detail, with the ability to translate concept art into cohesive procedural systems.

·       Familiarity with environmental art principles, lighting, and stylisation, with the ability to align with varied art styles.

·       Strong understanding of game engine optimization techniques.

·       Experience developing systems for dynamic interactions in the environment, such as wind simulations, character and environmental object interactions, and procedural animations.

·       Strong collaborative skills with an ability to work across departments and communicate complex technical concepts to non-technical team members.

·       Confident problem solver able to proactively identify and flag potential issues.

Desirable Skills

·       Experience with AI-driven procedural content generation techniques.

·       Experience with foliage systems in open-world games.

·       Four years industry experience as a technical artist or similar.

·       Experience of working in co-development.

Benefits

Benefits & Perks – a selection of the many offered by our studio alongside a great work environment:

·       25 days holiday (+ bank holidays + up to 5 days extra for length of service)

·       Company Pension Scheme

·       Flexible working hours.

·       Annual Bonus – be rewarded for great teamwork!

·       Private Medical and Dental Insurance Scheme + Eye Care Scheme

·       Anti-crunch ethos - an amazingly professional, fun and supportive working environment!

·       Income Protection & Life Assurance

·       Free Parking

·       Game Vouchers

·       Tech, Bike and Electric Vehicle Schemes

·       Company Socials/Clubs, Monthly Studio Lunches and Annual d3t Events

·       Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

 

We offer a flexible working hours policy.

This role can be hybrid, remote (UK based only) or studio based at either of our studio sites - d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).

Initial interviews will be held by video call with additional interviews at the studios, dependent on location.

Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

At Keywords, we deliver clients the benefits of the strengthened Engage service line, combining our Player Support and Marketing offerings.

View All Jobs

Get notified when new jobs are added by Keywords Studios

Similar Jobs

Netflix - Full Stack Engineer L5 - Cloud Engineering

Netflix, United States (On-Site)

WongDoody - SERVICE DESIGNER, HONG KONG

WongDoody, (On-Site)

Vertigo Games - Senior Game Designer

Vertigo Games, Netherlands (Hybrid)

Beamdog - Senior Level Designer

Beamdog, Canada (Remote)

Activision - Senior Environment Artist

Activision, Poland (On-Site)

Flying Wild Hog - Lead Technical Artist

Flying Wild Hog, (Hybrid)

Sledgehammer Games - Senior Technical Artist

Sledgehammer Games, Canada (On-Site)

PlayStation Global - Tech Art Director

PlayStation Global, United Kingdom (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Ukraine (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Impact Theory - Senior Game Programmer

Impact Theory, United States (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Poland (Hybrid)

JMA - Technician II, Sheet Metal Fabricator

JMA, United States (On-Site)

Techland - UE5 Senior Game Programmer

Techland, Poland (On-Site)

QUANTIC DREAM - Senior Technical Designer

QUANTIC DREAM, Canada (Hybrid)

Vault Productions   - Developer

Vault Productions , India (On-Site)

Sperasoft - Art Implementer

Sperasoft, Serbia (On-Site)

Nagarro - SAP HCM Senior Consultant (m/f/d)

Nagarro, Germany (Remote)

Keywords Studios (Player Support) - Senior Technical Artist - d3t

Keywords Studios (Player Support), United Kingdom (Hybrid)

Karanji Infotech  - 3D Animator (3D Modelling)

Karanji Infotech , India (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Hasbro - Senior Technical Artist

Hasbro, Canada (On-Site)

Firesprite - Tech Art Director - Tech Art - Hybrid/Remote(UK)

Firesprite, United Kingdom (Hybrid)

Ubisoft Blue Byte - TECHNICAL ANIMATOR (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Virtuos - Lead Technical Artist

Virtuos, China (On-Site)

Sphere Entertainment Co - Senior Director Post Production Pipeline

Sphere Entertainment Co, United States (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, France (Hybrid)

Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

Framestore, United States (On-Site)

Playrix - Technical Design Director

Playrix, Cyprus (Remote)

Get notifed when new similar jobs are uploaded