Tech Art Director - Tech Art - Hybrid/Remote(UK)

1 Month ago • 8 Years + • Technical Art

About the job

Job Description

Lead and mentor a team of technical artists. Collaborate with art directors, designers, and engineers to define and implement visual style and technical requirements. Build and maintain tools and pipelines to streamline art production. Troubleshoot technical issues related to art production. Identify industry trends and technologies to improve pipelines and visual quality. Communicate with cross-functional teams. Find opportunities for future improvements. Facilitate the creation and maintenance of documentation. Develop a positive team culture. Support production team to ensure realistic project scope. Raise project risks and provide solutions.
Must have:
  • Technical Art Director experience
  • Game development pipeline understanding
  • Proficient in Maya, Substance Designer, Houdini, UE5
  • Excellent leadership and communication
  • Workflow efficiency identification
  • Art & programming understanding
  • Cross-discipline teamwork
Good to have:
  • Procedural content generation
  • Shader development, VFX, real-time rendering
  • 3D maths & problem-solving
  • Python or C# scripting
  • Profiling and bottleneck identification

Firesprite is a visionary game development studio based in the heart of Liverpool.

Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

 

Role Description:

We are seeking a highly skilled Technical Art Director to join our team, working on a dark, story-driven 'Narrative Adventure' with genre defining goals. The ideal candidate will bridge the gap between art and technology, ensuring the visual quality and performance of our games meet the highest standards. You will work closely with production, artists, designers, and engineers to develop and implement processes and tools that improve our game development pipelines and deliver the creative vision of the team.

Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

What you'll be doing:

  • Lead and mentor a team of technical artists, providing guidance and support to achieve artistic and technical goals.
  • Collaborate with art directors, designers and engineers to define and implement the visual style and technical requirements of the game.
  • Build and maintain tools and pipelines that streamline the art production process and improve efficiency.
  • Troubleshoot and solve technical issues related to art production, ensuring smooth integration of assets into engine.
  • Identify industry trends and technologies and integrate to improve production pipelines and the visual quality of our game.
  • Communicate with cross-functional teams to ensure alignment and collaboration throughout the development process.
  • Find opportunities for future cycles where improvements should be made beyond the current project timeline.
  • Facilitate the creation and maintenance of documentation standards and practices for in-game technical art pipelines.
  • Develop a positive and upbeat team culture.
  • Support the production team to ensure a realistic project scope that can be met against team capacity.
  • Raise project risks with production and leadership teams, providing alternative solutions to reach resolution.

What we're looking for:

  • Experience as a Technical Art Director or similar role in the video game industry.
  • Strong understanding of game development pipelines, tools and processes.
  • Proficient in industry-standard software, Maya, Substance Designer, Houdini, etc.
  • Proficient in UE5 or similar engines and performance optimisations.
  • Excellent leadership and communication skills, with the ability to inspire, empower, and mentor a team.
  • Experienced in identifying inefficiencies within workflows and can devise a credible plan to increase efficiency.
  • A good understanding of both art and programming.
  • Ability to work well with others in cross-discipline teams.
  • A passion for games and game creation.

Desirable Skills:

  • Knowledge of procedural content generation techniques.
  • Knowledge in shader development, visual effects and real-time rendering techniques.
  • 3D maths and problem-solving skills.
  • Experience with scripting languages such as Python or C#.
  • Experience with profiling and identifying CPU & GPU bottlenecks using industry standard tools.

Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

Would you enjoy the freedom to create AAA first party PlayStation games working from anywhere in the UK including our Liverpool studio?

Upon joining Firesprite you’ll be welcomed by talented creative colleagues from a broad range of backgrounds and experience, focused on learning and supporting each other. We build innovative experiences that surprise and delight our audiences.

Firesprite was awarded The Sunday Times Tech Track, and Northern Tech development awards in 2020 and 2021.

Liverpool, England, United Kingdom (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Firesprite

Similar Jobs

HFG Entertainment   - 3D Artist

HFG Entertainment , India (On-Site)

Goodbye Kansas Studios - Concept Artist Intern

Goodbye Kansas Studios, United Kingdom (Hybrid)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Xentrix Studios - Rigging – Artist

Xentrix Studios, India (On-Site)

Gearbox Software - Visual Effects Artist

Gearbox Software, United States (On-Site)

Framestore - FREELANCE: VFX PRODUCERS - CHICAGO

Framestore, United States (On-Site)

Scanline VFX - Bidding Manager

Scanline VFX, India (Hybrid)

Blizzard Entertainment - Lead UI Artist

Blizzard Entertainment, Spain (On-Site)

Climax Studios - Lighting Artist (UK based)

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Limit Break - 3Dアニメーター

Limit Break, Japan (On-Site)

AGBO - Senior Environment Artist

AGBO, United States (On-Site)

Ctruh - Unreal Developer

Ctruh, India (On-Site)

Virtuos - Lead Software Engineer

Virtuos, Singapore (On-Site)

Sperasoft - 3D Artist (Props / Environment)

Sperasoft, Serbia (On-Site)

Activision - Expert Animation Programmer

Activision, Sweden (On-Site)

Bondex - 3D Stylized Environment Artist

Bondex, Thailand (Remote)

Larian Studios - Tools Director

Larian Studios, Belgium (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Liverpool, England, United Kingdom

CloudHire - Frontend Testing Engineer

CloudHire, United Kingdom (Hybrid)

Climax Studios - Senior Level Designer

Climax Studios, United Kingdom (On-Site)

SEGA - Senior User Researcher

SEGA, United Kingdom (Hybrid)

Alpha Sense - Account Director, Corporate

Alpha Sense, United Kingdom (On-Site)

Crunchyroll - Social Media Manager, EMEA

Crunchyroll, United Kingdom (Hybrid)

ION - Sales Executive

ION, United Kingdom (On-Site)

Lighthouse Games - Vehicle Interface Artist - 24 Month FTC

Lighthouse Games, United Kingdom (Hybrid)

Rebellion - Lead VFX Artist - Project Archipelago

Rebellion, United Kingdom (Hybrid)

Framestore - Design Producer

Framestore, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Techland - Art Director (Dying Light Universe)

Techland, Poland (On-Site)

Scanline VFX - FX Artist

Scanline VFX, South Korea (On-Site)

ILogos Game Studios - Lead Unreal Technical Artist

ILogos Game Studios, (Remote)

Seedify - Senior VFX Artist

Seedify, Vietnam (Remote)

Probably Monsters - Senior Technical Artist

Probably Monsters, United States (Hybrid)

Ripple Effect  - Environment Artist - ExDev - Battlefield

Ripple Effect , Canada (Hybrid)

Statement VFX - Mid/Senior VFX Compositor

Statement VFX, Spain (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Slovakia (On-Site)

Get notifed when new similar jobs are uploaded