Art Implementer

1 Month ago • 2 Years + • 3D Art

About the job

Job Description

As an Art Implementer at Sperasoft, you will be responsible for implementing artwork from environment and prop artists, creating LODs and collisions for game-ready assets, setting up placeholder assets with correct naming and file structure, and implementing prototypes and final assets into the game. You will contribute to a team-oriented environment, addressing and re-implementing assets to fix errors. The role requires solid modeling skills in Blender and Maya, understanding of modular environment workflows, proficiency with game industry software, and experience optimizing polygon counts, creating LODs, and setting up collision models. The ability to receive and apply constructive feedback, self-motivation, good communication, and a team-player attitude are essential.
Must have:
  • 2+ years experience as Environment/3D Props Artist
  • Solid modeling skills (Blender, Maya)
  • Understanding of modular environment workflow
  • Proficiency with game industry software
  • LOD creation and collision model setup
  • Ability to receive and apply feedback
Good to have:
  • Unreal Engine 5 experience
  • QA mindset and problem-solving skills
Perks:
  • Working with an international team
  • Learning & Development opportunities
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits, tea, coffee
  • Care bonus
  • Corporate parties and team buildings

Description

Responsibilities:

  • Implement artwork from environment and prop artist
  • Create LOD’s and collisions for game ready assets
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
  • Implement prototypes and final assets into the game.
  • Contribute to the team-oriented environment
  • Address and re-implement assets to fix errors

Requirements

  • 2+ years of working experience as an Environment/3D Props Artist
  • Solid modeling skills using Blender and Maya, shown in portfolio
  • Understanding of modular environment workflow
  • Proficiency with software packages and tools of the games industry
  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude

Would be a plus:

  • Moderate experience with Unreal Engine 5 or other game engines
  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Belgrade, Vojvodina, Serbia

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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Warsaw, Masovian Voivodeship, Poland (On-Site)

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