Senior Lead Artist

3 Days ago • 2 Years + • 3D Art • 2D Art • Undisclosed

About the job

Job Description

As a Senior Lead Artist at Ten Square Games, you'll be responsible for developing and maintaining the game's visual style, guiding and mentoring junior artists, creating assets for new localizations, collaborating with producers on asset production planning, and working with cross-functional teams to optimize the production pipeline. You will actively participate in creating new game localizations and incorporate 2D, 3D, and UI art into new game projects. The role requires experience leading art teams in game development, proficiency in relevant software (Photoshop, 3DS Max, Blender), and a passion for gaming.
Must have:
  • 2+ years experience leading art teams in game dev
  • Unity engine experience
  • Proficiency in 2D & 3D software (Photoshop, 3DS Max, Blender)
  • High-quality asset creation
  • Passion for games & industry knowledge
  • UI design understanding
  • Fluent English

Job description

HYBRID MODEL: 3 days a week in the Wroclaw office


About us

Hi, we are Ten Square Games, and we live games! No, not a typo - but a level up from loving! We are on a mission to give players excellent outdoor experiences on their mobiles. With global hits such as Fishing Clash, we know how to make the best of technology, fun, and fair play. With 44 million users and 300+ people on board, we keep growing and learning, and we have an insatiable hunger for the next success. If you also like to explore the unknown and know how to own it, we want to work with you!


You can find our full story .


What is this job all about?

We keep developing, and our teams are growing. We’re currently looking for a Senior Lead Artist!

If you’re creative and not afraid of challenges, and at the same time thorough and well-organized, can work according to a fixed plan and optimize your work results – apply – maybe this is a job just for you?


What will you be doing?

  • Developing and maintaining the final look of the game;
  • Sharing feedback and providing guidance, mentorship, and support to 2D and 3D Artists to ensure the successful execution of design projects;
  • Creating assets and actively participating in creating new localizations within the game.
  • Collaborating with Producer (Project Manager) to coordinate the planning of assets production;
  • Working closely with cross-functional partners and product managers to strengthen and scale the production pipeline as well as drive innovative solutions;
  • Eating, sleeping, and breathing 2D, 3D, and/or UI art and incorporating it into our new games.

Job requirements

What are we looking for?

  • Previous experience in the art leader/coordinator position in game development (min. 2 years);

  • Exposure to Unity game engine;

  • Capacity to work independently as well as leading the art team;

  • Experience in 2D & 3D software, e.g. Photoshop, 3DS Max, Blender etc.;

  • Demonstrated ability to produce top-quality assets;

  • Being passionate about games and having up-to-date knowledge of industry trends, emerging technologies, and best practices in game design and visual communication;

  • Understanding the importance of User Interface design and its value importance;

  • Possessing knowledge and comprehension of the project's features;

  • Taking pride in what you do;

  • Value and respect feedback from your team;

  • Fluent English.

We know fitting all our criteria might be hard, as they describe the perfect candidate. However, we know nobody's perfect, so even if you don't fulfill one or two requirements, please apply anyway! We want to get to know you and see if you fit the bill.
Hybrid
  • Wrocław, Dolnośląskie, Poland
Art

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About The Company

How to provide global players with the best online entertainment? Ask us!

We are Ten Square Games and we specialize in free-to-play hobby games. Our flagship title is Fishing Clash - one of the world's most popular 3D simulators. Other products let you enjoy e.g. a realistic animal chase and flying high in the sky. We strive to give gamers the most excellent outdoor experience on their mobiles, so we continuously improve our products and expand our portfolio.

It is possible thanks to 350 experts we hire in two studios located in Poland and Italy.

In just ten years, we grew from a small tech-enthusiasts team to one of the top-quoted game dev enterprises listed on the Warsaw Stock Exchange that brought nearly EUR 127 million revenue in 2020.

A part of these earnings is regularly redistributed to society as we actively solve relevant community problems as a member of various sustainability initiatives e.g. United Nations Global Compact or Tech To The Rescue.

We create a talent-first workplace with a solid feedbacking culture where people are given autonomy and ownership over their domains. It helps us stay creative and daring to explore. Always! 

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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