Senior Character Artist - ExDev

1 Week ago • 5 Years + • Technical Art • $83,000 PA - $113,000 PA

Job Summary

Job Description

Ripple Effect Studios, part of EA, seeks a Senior Character Artist - ExDev to oversee the quality and artistic consistency of externally developed character assets for the Battlefield franchise. Responsibilities include guiding external developers, providing feedback, creating assets to maintain skill proficiency, collaborating with animation and technical art teams, and managing a backlog. The ideal candidate possesses 5+ years of experience in game character art with a realistic style, proficiency in Maya, ZBrush, Substance Painter, and Marvelous Designer, and a proven ability to mentor and support external teams.
Must have:
  • 5+ years experience in realistic character art for games
  • Proficiency in Maya, ZBrush, Substance Painter
  • Experience with Marvelous Designer
  • Excellent communication & mentoring skills
  • Experience managing external development partners
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision coverage
  • Retirement plan
  • Free games

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Sr Character Artist - ExDev to oversee the quality, artistic consistency of externally developed character assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. This is a hybrid or onsite position in our Vancouver studio reporting to our Line Director for Art.

What skills do we look for?

  • Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.

  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.

  • Sculpt high-resolution characters with clean game topology, UV’s and textures.

  • Partner with the Animation and Technical Art teams to create practical solutions to all related technical and aesthetic issues.

We believe that you have experience:

  • 5+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.

  • Proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer.

  • Experience with character anatomy, proportions, and dynamic posing.

  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.

  • Experience managing a backlog, working with estimates and delegating tasks to others.

  • Experience managing outsource or co-dev relationships

  • Experience managing 3D assets in diverse stages of completion.

Next Step:

Apply online with a resume and portfolio is required.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

GIANTS Software - Junior Vehicle Integrator (m/f/d)

GIANTS Software

Erlangen, Bavaria, Germany (On-Site)
4 Months ago
The Embassy - Animator

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Kojima Productions - VFX Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Treyarch - PRINCIPAL CHARACTER CONCEPT ARTIST - TREYARCH (LOS ANGELES)

Treyarch

Los Angeles, California, United States (On-Site)
2 Months ago
Larian Studios - VFX ARTIST

Larian Studios

Dublin, County Dublin, Ireland (On-Site)
1 Month ago
Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions

Washington, United States (Remote)
3 Months ago
Vertigo Games - Senior Lighting Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
1 Month ago
Climax Studios - Technical Artist

Climax Studios

London, England, United Kingdom (On-Site)
2 Weeks ago
DICE - Senior Cinematic Technical Designer

DICE

Stockholm, Stockholm County, Sweden (On-Site)
5 Days ago
Trance Ending Films - Freelance VFX Artist (Smoke Compositing)

Trance Ending Films

California, United States (Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rebellion - Lead VFX Artist - Project Archipelago

Rebellion

Oxford, England, United Kingdom (Hybrid)
5 Months ago
Beamdog - Senior 3D Environment Artist

Beamdog

Edmonton, Alberta, Canada (Remote)
2 Months ago
DNEG - Matte Painter

DNEG

London, England, United Kingdom (On-Site)
2 Weeks ago
Activision - Expert Character Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
1 Month ago
Romero Games - Senior Props Artist

Romero Games

Galway, County Galway, Ireland (Remote)
3 Months ago
Haptic - Senior Unity Graphics Developer

Haptic

Paris, Île-de-France, France (Remote)
1 Month ago
SciPlay - Art Director

SciPlay

Cedar Falls, Iowa, United States (Hybrid)
1 Month ago
Monsters Aliens Robots Zombies - Senior VFX Texture Artist (Live Action only)

Monsters Aliens Robots Zombies

India (Remote)
4 Months ago
Hello Games - Junior Artist

Hello Games

United Kingdom (On-Site)
2 Months ago
Azra Games - Animation Lead

Azra Games

California, United States (Hybrid)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Jam City - Senior Product Manager

Jam City

Toronto, Ontario, Canada (On-Site)
6 Months ago
Electronic Arts - BI UI/UX Designer

Electronic Arts

Montreal, Quebec, Canada (Remote)
3 Months ago
The Walt Disney Company - Art Assistant

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
2 Weeks ago
VGW - Account Executive

VGW

Toronto, Ontario, Canada (On-Site)
1 Week ago
Puzzle Cats - Senior Software Engineer

Puzzle Cats

Toronto, Ontario, Canada (On-Site)
5 Months ago
Electronic Arts - Director Product Management - The Sims

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Amber - Localization Quality Assurance with Bulgarian

Amber

Montreal, Quebec, Canada (On-Site)
7 Months ago
Luma Pictures - Artificial Intelligence (AI) Technical Director (TD)

Luma Pictures

Vancouver, British Columbia, Canada (On-Site)
3 Weeks ago
Intrepid Studios,  Inc  - Human Resources Manager

Intrepid Studios, Inc

Canada (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Virtuos - FX Art Team Leader

Virtuos

Vietnam (On-Site)
3 Months ago
Evolution - Technical Game Artist

Evolution

Riga, Latvia (On-Site)
1 Week ago
BULKHEAD - VFX Artist

BULKHEAD

Derby, England, United Kingdom (On-Site)
4 Months ago
Aesir Interactive - Technical Artist Games (Regular/ Senior) (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
6 Months ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
3 Months ago
Lakshya Digital - Lead VFX Artist

Lakshya Digital

Haryana, India (On-Site)
2 Weeks ago
LiquidX Studio - Real Time VFX Artist (Remote)

LiquidX Studio

Singapore (Remote)
8 Months ago
Frontier Developments - Experienced Technical Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
2 Weeks ago
Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
Chief Rebel - VFX Artist

Chief Rebel

Stockholm, Stockholm County, Sweden (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ripple Effect

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug