RPG DESIGNER

1 Month ago • All levels • Game Story Writing/Narrative Design

Job Summary

Job Description

Larian Studios seeks an RPG Designer to contribute to their upcoming projects. The role involves designing narrative and gameplay content, ensuring logical narrative flow, creating quest solutions, conducting progress reviews, and collaborating with other departments. Responsibilities include writing documentation, communicating changes, taking a holistic approach to implementation, understanding player motivations, and iterating based on feedback. The ideal candidate will be a creative problem-solver, possess a strong understanding of narrative pacing, and have excellent communication and collaboration skills.
Must have:
  • Lead creative elements, gather feedback
  • Creative solutions, identify issues
  • Narrative beats and pacing understanding
  • Understand player expectations
  • Observe players, filter feedback
  • High digital literacy
  • Attention to detail
  • Collaboration, organization, communication
  • Agile environment adaptability
  • Professional English (written & spoken)
Good to have:
  • Game engine handling, programming skills
  • Shipped narrative-focused games
  • Extensive RPG experience (player & maker)
  • Familiarity with Larian's games

Job Details

  • Location:
    Quebec
  • team: Design
  • position: Full -time

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.

As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.

Responsibilities

• Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
• Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
• Create solutions for quest design problems and follow their implementation.
• Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
• Write and update documentation, communicate changes to the teams.
• Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
• Understand player motivations and expectations.

Requirements

• The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
• The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
• A strong understanding of narrative beats and pacing.
• The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
• The ability to observe players and learn from their actions and filter their feedback.
• A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
• Attention to detail and undaunted by complexity and change
• A great collaborator, has excellent organization and communication skills.
• Comfortable in an agile environment with evolving needs
A professional level of written and spoken English*

Nice to Haves

• Has handled game engines, has programming skills or implementation experience.
• Has shipped games with a narrative focus
• Has extensive experience as both a player and maker of RPGs. 
• Familiarity with Larian’s games and capable of emulating our distinctive style. 

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Guildford, England, United Kingdom (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Guildford, England, United Kingdom (On-Site)

Quebec, Canada (On-Site)

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