Quality Designer, Battlefield QV

3 Days ago • 2-5 Years • Quality Assurance • $82,500 PA - $122,900 PA

Job Summary

Job Description

The Quality Designer at EA's Battlefield QV team will improve testing methodologies, oversee quality plans, and collaborate with producers and designers. Responsibilities include systematic product testing, proposing solutions for increased test coverage efficiency, exploring automation opportunities (risk-based testing, AI-driven testing), and bridging communication between development and QA teams. The role requires strong testing skills, experience with defect tracking tools (JIRA, TestRail), and excellent communication. Understanding game modding or user-generated content workflows is beneficial, along with basic scripting/programming knowledge (Unreal Engine blueprints, LUA).
Must have:
  • 4+ years in software development, QA, or game design
  • Experience with defect tracking tools (JIRA, TestRail)
  • Excellent collaboration and communication skills
  • Systematic product testing and reporting
  • Proposing solutions for improved test efficiency
Good to have:
  • Game modding or UGC workflow experience
  • Experience with Grey/White box testing
  • Scripting/programming skills (Unreal, LUA)
  • Risk-based and AI-driven testing knowledge
Perks:
  • Paid time off (3 weeks)
  • Sick time (80 hours)
  • Paid holidays (16)
  • Paid parental leave (10 weeks)
  • Medical/dental/vision insurance
  • Life/disability insurance
  • 401k
  • Bonus and equity (potential)

Job Details

About Us: Our Quality Verification and Standards (QVS) team is an important part of our development process, consistently delivering applicable insights that support our game teams to optimize software performance and improve gameplay.

We are Battlefield Quality Verification (QV), an important part of Electronic Arts, known for delivering the highest quality gaming experiences in the industry. We believe that phenomenal games start with diverse teams, mirroring the players and communities we serve.

About the Role: The Quality Designer position will require you to improve the existing test methodology identifying new capabilities. You will oversee the quality plan and will report to the QV Development Director and partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.

Responsibilities:

  • Use testing skills and methodologies to systematically test the product and share results

  • Research and propose solutions for increasing test coverage efficiency

  • Use different testing methodologies and analyze feature sets for automation opportunities (Risk-based Testing, Data/AI-driven testing and more)

  • Serve as the communication bridge between development partners and QA teams

  • Lead improvements and knowledge sharing across teams

Qualifications:

  • 4+ years of experience in software development, quality assurance, or game design

  • Understanding of game modding tools or user-generated content workflows

  • Experience with defect and task tracking tools (e.g., JIRA, TestRail)

  • Excellent collaboration and communication skills

  • Experience with Grey/White box testing in development environments

  • Basic knowledge with scripting or programming, such as creating blueprints in Unreal or writing in LUA is a plus

Path to becoming a Quality Designer:

  • Learn More about the Quality Verification and Standards (QVS) team at EA.

  • From Government to Game Development, Jessica Makes a Move. Learn More

  • Barbara Homewood had her heart set on becoming a Librarian and is now a Quality Designer at EA. Learn More

  • One of our leaders, Ravi Minhas, shares what he is looking for in a Quality Designer. Does this sound like you? Learn More

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento)

    • $82,500 - $122,900 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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