Principal Graphics Engineer

4 Weeks ago • 7 Years + • Graphics Engineer • $220,000 PA - $259,999 PA

Job Summary

Job Description

The Molasses Flood seeks a Principal Graphics Engineer to lead graphics system development and optimization for their open-world multiplayer Witcher game. Responsibilities include designing, implementing, and optimizing rendering systems, collaborating with artists on tools and workflows, developing innovative rendering solutions for large-scale environments, maintaining and debugging existing systems, mentoring junior engineers, ensuring code quality, and integrating feedback. The role requires proficiency in C++, Unreal Engine 4/5, low-level graphics APIs, and strong multithreaded programming skills. The position can be performed on-site or remotely within the continental US and Canada.
Must have:
  • 7+ years game dev experience (3+ in graphics)
  • C++ proficiency, graphics programming expertise
  • Unreal Engine 4/5 experience (shipped title)
  • Rendering techniques, shaders, GPU/CPU knowledge
  • DirectX12/Vulkan familiarity, debugging tools
  • Multithreaded programming, performance optimization
  • Problem-solving, communication, collaboration
Good to have:
  • AAA console title experience (Unreal Engine)
  • Memory management, platform-specific optimizations
Perks:
  • 100% company-paid medical, dental, vision
  • 401k matching
  • Company-paid disability and life insurance
  • Profit sharing
  • Unlimited PTO, flexible schedule
  • Environmental carbon footprint offset
  • Hybrid work (M/W/F remote, T/Th in-office)
  • Lunch provided on in-office days
  • Dog-friendly office
  • Relocation assistance (US hires)

Job Details

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is seeking a Principal Graphics Engineer to lead the development and optimization of cutting-edge graphics systems for our current project, an open-world multiplayer game set in The Witcher universe. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game’s creative vision.

This role is a full time salaried position, reporting to the Lead Engine Programmer. This role could be performed on-site at our Boston area office, or remotely within the continental US and Canada, according to US East coast core hours. Benefits and salary available varies by country. For US hires wishing to relocate to the Boston area, relocation assistance is available.
 

RESPONSIBILITIES:

  • Design, implement, and optimize rendering systems to meet high visual fidelity goals.

  • Collaborate with the art team to create performant tools and workflows for impactful visuals.

  • Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments.

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.

  • Mentor junior engineers and provide technical guidance to the team.

  • Ensure adherence to the team's coding standards and contribute to overall code quality.

  • Actively solicit and integrate feedback to enhance system performance and design.

Qualifications

  • 7+ years of experience in game development, including 3+ years specializing in graphics programming.

  • Proficiency in C++ with a strong foundation in graphics programming.

  • Expertise in rendering techniques, shaders, and GPU/CPU architecture.

  • Experience with Unreal Engine 4/5, ideally with a shipped title using the engine.

  • Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix).

  • Passion for pushing the boundaries of visual quality in games.

  • Strong multithreaded programming skills.

  • Demonstrated ability to profile and optimize performance at a low level.

  • Exceptional problem-solving skills, communication, and a collaborative mindset.

NICE TO HAVES: 

  • Experience working on AAA console titles, particularly with Unreal Engine.

  • Familiarity with memory management and platform-specific optimizations.

 

The expected salary range for this position is low end $220,000 to $259,999 USD, negotiable, for US hires. Canadian hire salaries and benefits are provided via CD PROJEKT RED Vancouver. Salary offered will be based upon a number of factors, including but not limited to: country location, skill set, years and quality of experience, and suitability for the role.

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA.  For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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