Lead Graphics Engineer

1 Month ago • 5 Years + • Graphics Engineer

About the job

Job Description

LightSpeed LA is searching for a Lead Graphics Engineer to join their Irvine, CA studio. The role involves owning the VFX rendering pipeline and tools, collaborating with the VFX team to optimize the system and implement innovative solutions. Responsibilities include designing and implementing new rendering techniques, addressing feature requests with performance and maintainability in mind, and creating high-quality visuals. The ideal candidate will have at least 5 years of experience in video game development, ideally with Unreal Engine, a strong understanding of modern GPU architecture and relevant APIs (DX12, Vulkan), proficiency in shader languages (HLSL/GLSL), and excellent debugging skills. Mentoring other engineers is also a key aspect of the position.
Must have:
  • 5+ years game dev experience
  • Strong graphics tech understanding
  • GPU architecture expertise
  • DX12/Vulkan/Shader experience
  • Performance optimization skills
  • Debugging proficiency
  • Excellent communication
Good to have:
  • Unreal Engine experience
  • Physical simulation knowledge
  • AAA game development experience
  • Shipped PC/Console titles
Perks:
  • Sign-on payment
  • Relocation package
  • Restricted stock units
  • Medical benefits
  • Financial benefits

Responsibilities:

LightSpeed LA is seeking for a talented and enthusiastic Lead Graphics Engineer to join our new studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

Position Overview
With Lightspeed's global growth and development, looking for a highly ambitious and driven individuals who are keen to embark on this "tech for good, value for users" journey with us!
  • Help maintain a culture of fast iteration and practical problem solving
  • Own the VFX rendering pipeline and tools
  • Work with the VFX team to get the most out of the system and implement new solutions to enable them to push the bar higher
  • Evolve iteratively existing systems into state of the art solutions
  • Design and implement new and existing rendering related techniques
  • Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
  • Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
  • Mentor other engineers, help engineer team to solve the technical problems

Requirements:

  • Minimum 5 years’ experience in video game development, Unreal engine experience is a plus
  • Strong understanding graphic technologies, experiences with physical simulation will be a plus
  • Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
  • Experience with DX12, Vulkan or other modern graphics or compute APIs
  • Experience with HLSL/GLSL or other equivalent Shader languages
  • Deep understanding of performance considerations, with ability to design and implement well performance systems/features
  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
  • Good communication skills that support an open and enthusiastic working environment
  • Self-driven with a strong sense of quality

Preferred:

  • Experience working on AAA games
  • Shipped a title on PC and/or Consoles


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $150,000 to $275,500 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
View Full Job Description
$150.0K - $275.5K/yr (Outscal est.)
$212.8K/yr avg.
Irvine, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Osaka, Osaka, Japan (On-Site)

California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Irvine, California, United States (On-Site)

Osaka, Osaka, Japan (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Light Speed Studios

Similar Jobs

Techland - Rendering Programmer

Techland, Poland (On_site)

Azra Games - Lead Technical Artist

Azra Games, United States (Hybrid)

Cypress HCM - Sr. Technical Artist

Cypress HCM, United States (Remote)

Gearbox Entertainment - Senior Technical Artist

Gearbox Entertainment, United States (On-Site)

hawkeyeinnovations - Senior Unreal Software Engineer

hawkeyeinnovations, Hungary (Hybrid)

Captions - Graphics Software Engineer

Captions, United States (On-Site)

Larian Studios - GRAPHICS PROGRAMMER

Larian Studios, Canada (On-Site)

Rockstar Games - Graphics Programmer

Rockstar Games, Canada (On-Site)

Hello Games - Graphics / Engine Programmer

Hello Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rockstar Games - Graphics Programmer

Rockstar Games, Canada (On-Site)

Ubisoft Blue Byte - SENIOR 3D PROGRAMMER [BEYOND GOOD AND EVIL 2] (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Eleventh Hour Games - Technical Artist

Eleventh Hour Games, (Remote)

Seedify - Material Artist (Senior)

Seedify, Vietnam (On-Site)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, Spain (On-Site)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, Canada (Remote)

Rocket Science - Senior Technical Artist

Rocket Science, United Kingdom (Hybrid)

Rockstar Games - Graphics Programmer

Rockstar Games, United States (On-Site)

31st Union - Senior Shader Technical Artist

31st Union, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Irvine, California, United States

Luxoft - Senior Full-Stack Developer

Luxoft, United States (Remote)

PlayStation Global - Senior Machine Learning Engineer - GenAI

PlayStation Global, United States (Remote)

Blizzard Entertainment - 2025 US Summer Internship – MBA (General Management)

Blizzard Entertainment, United States (On-Site)

The Walt Disney Company - Order Control Clerk

The Walt Disney Company, United States (On-Site)

On Location - Housing Program Manager - Accounting

On Location, United States (Remote)

Netflix - Program Manager, Talent Experience Operations

Netflix, United States (Remote)

Magnopus - Creative Director

Magnopus, United States (On-Site)

Get notifed when new similar jobs are uploaded

Graphics Engineer Jobs

Rockstar Games - Graphics Programmer

Rockstar Games, United States (On-Site)

Unity - Senior Kernel Developer

Unity, United Kingdom (On-Site)

PlayStation Global - Machine Learning Engineer for Game Technology

PlayStation Global, United Kingdom (On-Site)

Activision - Lead Graphics Engineer - Treyarch (Los Angeles)

Activision, United States (On-Site)

Wargaming - Render Engineer (Unannounced project)

Wargaming, Czechia (On-Site)

Unity - Software Engineer, Engine Support

Unity, Colombia (On-Site)

Climax Studios - Graphics Programmer

Climax Studios, United Kingdom (Hybrid)

Sumo Digital - Senior Graphics Engineer (Porting Projects)

Sumo Digital, Poland (Remote)

Get notifed when new similar jobs are uploaded