Pipeline Technical Artist - Contract

8 Months ago • All levels • Technical Art

Job Summary

Job Description

Pipeline Technical Artist to build tools for Forza Horizon game development, requires experience with Python and DCC tools.
Must have:
  • Python scripting
  • DCC tools
  • Problem-solving skills
  • Digital content pipeline
Good to have:
  • C++/C# proficiency
  • 3ds Max scripting
  • Performance optimization
  • Game development
Perks:
  • Relocation assistance
  • Hybrid work model

Job Details

Description

Playground Games is looking for Pipeline Technical Artist to join our talented Forza Horizon team here in Leamington Spa on a contract basis. 

About us: 

As a premier first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and most of all fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.  

About the role: 

As a Pipeline Technical Artist, you will collaborate across multiple disciplines acting as a bridge between art and engineering teams. You will be responsible for extending and improving our in-house digital content pipeline & tools.

This is a permanent/contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.

What you’ll do:

  • Take ownership of the authoring and export tools within our in-house digital content pipeline.
  • Take responsibility of our game world’s performance by creating tools and processes to ensure the best possible balance between quality and cost.
  • Identify bottlenecks and promote best practices for authoring art content to help our artists do their best work. 

What you’ll bring: 

  • Strong analytical and problem-solving skills.
  • Experience with building user friendly digital content creation (DCC) tools and pipelines.
  • Proficiency in Python or similar language, ideally with experience creating scripts for 3ds Max.
  • C++/C# proficiency is a bonus.
  • Effective collaborator with growth mindset and desire to help others to do their best work.
  • Strong verbal and digital communication skills. Comfortable discussing rendering, memory, lighting, animation, and other art-related topics.
  • Ability to debug and write clean and performant code. Programming degree is a bonus. 

This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.  

Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity.  We are dedicated to creating a safe, comfortable, and welcoming working environment.   

We strive to build an inclusive culture that encourages, supports, and celebrates the diverse voices of our team members.  It drives our innovation and connects us closer to our players.  We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.  

At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. 

If you require any reasonable accommodation to apply for this position, please contact us on recruitment@playground-games.com 

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About The Company

Playground Games was established in 2010, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create genre-defining titles for a global audience. Since then, we’ve created five critically-acclaimed, award-winning hits; our Horizon games have garnered more than one hundred awards and have been played by many millions of fans. 


Today, Playground has two world-class studios in Leamington Spa. In our original HQ, we continue to support and grow the huge, vibrant Horizon community. In our new studio on the other side of town, we are excited to be developing Fable, a new beginning for the legendary franchise.

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