It’s a really exciting time to be at Space Ape Games. We’ve created a fast-paced environment that promotes genuine autonomy and we have projects at all stages of the development cycle. We launched our hit music game, Beatstar, in 2021 and we’re following its success with Countrystar less than two years later. We also officially launched our first puzzle game last year, Chrome Valley Customs, and we’re preparing to scale this game to global success. On top of all this, we’re running several mature live games and working on some exciting new projects behind the scenes!
This role will give the successful candidate the opportunity to manage multiple performance marketing channels, contribute to early-stage game development, and collaborate with cross-functional teams to drive innovation and growth. You’ll be joining a small, agile UA team at a key moment in the company’s journey.
Key Responsibilities:
About Space Ape:
Space Ape is an award winning mobile game studio in Central London and founded in 2012. Since then our five games have been played by over 170m people, generated half a billion in revenue but we're just getting started. We are around 150 employees, from 30 different nationalities and diverse backgrounds united in a mission to make the world's next great game. In 2017 we partnered with Supercell (makers of Clash of Clans etc and part of Tencent) by way of majority acquisition.
Our music game, Beatstar, reached #1 download in 24 countries and is the top grossing music game globally. With BILLIONS of song plays and millions of people discovering it each month Beatstar is an important new platform for music discovery with top artists releasing their songs in Beatstar on the same day, or in some cases before, they are dropped on streaming platforms. If country music is more your thing check out Country Star, a recent follow up to Beatstar that might be more your thing.
Chrome Valley Customs brings an innovative twist to cater to a large underserved segment of the world's most successful game genre. Within the first two months it became the top grossing car game globally and we're just getting started.
Space Ape was voted Best Game Developer, and Beatstar Game of the Year in the 2022 Pocket Gamer Mobile Game Awards in BAFTA London (April 2022). Its game lead Charmie Kim won Best Newcomer at the DEVELOP Awards (July 2022), and it was short listed as one of Google Play User Choice Awards (Dec 2021). Space Ape won Mobile Developer of the Year in the Pocket Gamer Awards (2023).
The sky’s not the limit.
At Space Ape, we make some of the world’s best mobile games for your Apple or Android smartphone. Founded in 2012 and based in London, we’re now over 120 people strong organised across several game teams. Mobile gaming is a global business and so are we. Our staff represent dozens of different nationalities, and our games are live in most countries around the world. Our mission is to make the highest quality, and most successful mobile games in the world. We are imaginative, inventive, and genre-defining in our pursuit of those games.
We’re off to a good start. To-date we’ve launched five games including Transformers: Earth Wars (strategy) and Beatstar (music), which have both grossed over $100M in revenue each. Our latest game is Chrome Valley Customs (match-3), and we expect it to be our biggest ever game.
But our most valuable asset is and will always be our teams. We believe the best games are made by the best teams. Successful Space Apes are passionate about their craft, are highly productive in their work day, self-accountable, and most of all, are team players.
In 2017 we became a part of the Supercell family.
We’re just getting started. For our mission to succeed, we need a few more great people. If you want to have a key role on a gaming journey-of-a-lifetime, please apply to join our team.