Gameplay Engineer

7 Months ago • All levels • Game Design

Job Summary

Job Description

Gameplay Engineer needed to maintain Torchlight 3 and develop future games. Must have C++ experience and game development projects.
Must have:
  • C++ Experience
  • Game Development
  • Game Projects
  • Gameplay Systems
Good to have:
  • Unreal Engine 4
  • Software Shipping
  • Game Passion
  • Game Design
Perks:
  • Open Vacation
  • Flexible Schedule

Job Details

Gameplay Engineer

Do you love programming? Does talking about game designs excite you? Do you enjoy making something engaging and magical happen on the screen?

We're searching for a Gameplay Engineer to help us maintain Torchlight 3 and craft the future of Echtra.  We're a small game studio in San Francisco with a team of veteran game developers.  At Echtra, we value diversity and support work-life balance.  We have great benefits, an open vacation policy, and flexible schedules.

As a Gameplay Engineer, you'll be expected to add features to existing gameplay systems. Each day, you will collaborate with other engineers, designers, and artists to add those special touches that make the game great.

Requirements:

You are familiar with C++ and have written some projects with it
You have helped build some small game or game-like projects - in school or for fun

Pluses:

Experience working with Unreal Engine 4
Experience shipping software to the public
A love and passion for gaming

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About The Company

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers.


At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around life’s demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests.  


We’re building a huge world to explore, and adventures to share with friends for years to come. We’ll be adding content and features long after launch, and going global with PC and console versions. We’re carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in. 

San Francisco, California, United States (On-Site)

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