This is a hybrid position within the London team with 2 office days per week on average, you will need to be based in the UK and have the right to work here.
Framestore’s Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds. Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that’s evolving fast. Using the strength and depth of our creative and technical resources, we’re ideally positioned to pioneer entertainment experiences of the future. You can see more of our Immersive work here.
Who We Are
Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
We are looking for an FX artist (mid level) to join our London-based Immersive team, working on exciting Immersive projects bridging the gap between our VFX and Realtime workflows.
The ideal candidate would have a portfolio that can demonstrate being able to create FX for pre-rendered and performant Realtime projects, with CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
What you'll do:
Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
Develop lighting/materials that work with the FX to produce the final rendered image or runtime content
Using a variety of commercial and proprietary FX tools including Houdini & Maya, for execution as realtime elements in Unreal Engine
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Designing and creating images, elements, effects, pipelines, tools and techniques
Core Experience
Previous experience with Unreal Engine & Niagara
An excellent knowledge of Houdini
A thorough understanding of the techniques and technologies relating to simulated and procedural FX
Previous experience producing effects for environments such as smoke, fire, clouds, water, steam, destruction and explosions
A good understanding of animation
A good understanding of the entire visual effects process within Games, VFX or similar adjacent industry
A familiarity with pipeline issues, especially working between multiple packages
Strong understanding of flipbook animation and vertex animation
Desirable Experience
Knowledge of other simulation packages, such as EmberGen
Experience with other render packages or real-time engines, such as Unity or 1st party
Familiarity with UE Blueprints
Strong Vex, Hscript, Python and/or Mel scripting skills
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Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers
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