Expert Head Artist

1 Month ago • 8 Years + • Technical Art

Job Summary

Job Description

The Expert Head Artist at Sledgehammer Games oversees the creation of character portraits, hair authoring, blend shape capture, and contributes to facial rig development and performance. This role demands expert communication and collaboration with Tech Art, Tech Anim, Leads, and Directors to produce photorealistic portraits adhering to Call of Duty's quality and tone. Responsibilities include creating realistic portraits from sculpts or scans, leading hair creation, documenting processes, maintaining CoD's style and quality, collaborating with tech teams to improve workflows, providing feedback to internal and external artists, troubleshooting, ensuring performance and quality, and conducting research for authenticity. The role requires proficiency in various 3D and 2D packages and a deep understanding of PBR systems and facial rigging.
Must have:
  • 8+ years game industry experience
  • Shipped AAA title
  • Realistic character portfolio
  • In-game portrait creation
  • Strong anatomy knowledge
  • PBR understanding
  • BlendShape processing
  • In-game hair creation

Job Details

Job Title:

Expert Head Artist

Requisition ID:

R024569

Job Description:

Your Mission

As Expert Head Artist at Sledgehammer Games, you will oversee the creation of character portraits, hair authoring, blend shape capture as well as helping with facial rig development and performance.

You are an expert communicator, collaborator, and ambassador for the team. You will collaborate with Tech Art, Tech Anim, Leads and Directors to create photo real portraits that adhere to quality standards and tone of Call of Duty franchise. Aiming for the utmost realism in execution while maintaining PBR standards and working within technical guidelines.

You understand the head creation, both from scan and from scratch. You can mentor your team, proactively find solutions, and deliver significant feedback to both internal and external developers with confidence.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities:

  • Create realistic portraits, from sculpt or scan portraits.
  • To author and leading the creation of hair.
  • Crete documentation of processes for others to follow as needed.
  • Work closely with Leads, Directors and Artist to maintain the style and quality bar of CoD franchise.
  • Works closely with the Tech Anim, Tools, Engine, and Tech art counterparts from Sledgehammer and other CoD studios to develop new workflows or improve existing tools and technologies to streamline team efficiency.
  • Provides feedback to both internal and external artists regarding quality and technical execution.
  • Proactively helps to troubleshoot and fix problematic content. 
  • Be a trusted gatekeeper for performance, efficiency and quality.
  • Research subject matter relating to objectives to ensure an authentic experience.
  • Pushing the quality of the character heads for millions of fans to enjoy.

Player Profile

Minimum requirements:

  • 8+ years in the game industry working in art capacity.
  • At least one shipped AAA title, from beginning to finishing a product.
  • Inspiring portfolio demonstrating focus and commitment to realistic characters especially portraits and likeness.

Knowledge & Skills 

  • Able to create in-game realistic portraits from scratch.
  • Strong anatomy knowledge.
  • Strong understanding in creating character art assets in multiple major 3D and 2D packages (Zbrush, Maya/ 3DS Max, Photoshop, Substance) for console hardware (Xbox, PS, PC.)
  • Excellent understanding of Physically Based Rendering system and techniques.
  • Deep understanding in processing BlendShapes from scan or scratch.
  • Knowledgeable in processing raw head scan to a finished in-game asset.
  • Strong ability to create in-game hair.
  • Possesses in-depth understanding of game engines, pipelines, and processes.
  • Understanding basic facial rig.

Key Attributes

  • Rock solid communication across departments and problem-solving skills.
  • Proven ability to thrive in a challenging and often ambiguous environment.
  • Takes direction well and can confidently give clear concise direction
  • Willingness to improve and learn new skills
  • Able to work under pressure and meet production deadlines

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.

As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.

We are excited to invite a talented and passionate developer to join our growing team as an Expert Head Artist based in our Canadian studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, Canada, and the United Kingdom.  If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

To learn more about our studio, please visit us at .

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, TonyHawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “pressstart” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Similar Jobs

Airlab Inc  - Game Artist (Mobile)

Airlab Inc

Montreal, Quebec, Canada (On-Site)
6 Months ago
SmileGate - Character Modeling for [Next Crossfire]

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Weeks ago
Ubisoft - (Senior)3D Character Artist[Art Team]

Ubisoft

Shanghai, Shanghai, China (On-Site)
5 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
1 Month ago
Reality Games - Motion Designer - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
2 Weeks ago
Magnopus - Senior VFX Artist

Magnopus

Los Angeles, California, United States (On-Site)
7 Months ago
Activision - Senior Expert Tools Programmer

Activision

Malmö, Skåne County, Sweden (Hybrid)
1 Month ago
undefined - Senior Technical Artist

Texas, United States (Hybrid)
3 Months ago
Gunzilla - Senior Lighting Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Starbreeze Studios - Character Artist (PAYDAY/PUBG)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
6 Days ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Wings Brand Activations(I)   - 3d designer

Wings Brand Activations(I)

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Virtuos - Art Director_ Environment

Virtuos

China (On-Site)
3 Months ago
Rockstar Games - Development Support: In-Game Media

Rockstar Games

Dundee, Scotland, United Kingdom (On-Site)
2 Months ago
Ansa Interiors - 3D Visualizer

Ansa Interiors

Delhi, India (On-Site)
4 Months ago
Bohemia Interactive - Technical Artist

Bohemia Interactive

Mníšek, Liberec Region, Czechia (On-Site)
2 Weeks ago
Dorwij NERDA - 3D Artist (Animation)

Dorwij NERDA

Warsaw, Masovian Voivodeship, Poland (Hybrid)
8 Months ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

England, United Kingdom (Hybrid)
1 Month ago
Hasbro - Principal Environmental Artist

Hasbro

North Carolina, United States (On-Site)
2 Days ago
Studio AsA - 3D Visualizer

Studio AsA

Pune, Maharashtra, India (On-Site)
4 Months ago
Nectar Rendering Studio - 3D Visualizer

Nectar Rendering Studio

Lucknow, Uttar Pradesh, India (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Toronto, Ontario, Canada

Beamdog - Senior 3D Environment Artist

Beamdog

Edmonton, Alberta, Canada (Remote)
2 Months ago
Paytm - Senior Software Engineer - backend

Paytm

Toronto, Ontario, Canada (On-Site)
3 Months ago
PwC - PwC Private, High Net Worth Tax, Manager

PwC

Toronto, Ontario, Canada (On-Site)
4 Months ago
Ubisoft - Architecte technique

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Mega Zebra - Senior Software Developer (Unity)

Mega Zebra

Montreal, Quebec, Canada (On-Site)
5 Months ago
Evolution - Senior Trainer

Evolution

New Westminster, British Columbia, Canada (On-Site)
5 Months ago
Meta4 Interactive - Technical Artist

Meta4 Interactive

Montreal, Quebec, Canada (Remote)
5 Months ago
Zoic Studios - BC - Senior Animator

Zoic Studios

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Evolution - Customer Service - Korean Speaking Online Game Presenter - $24.75/hour + bonus (Live Casino Dealer)

Evolution

Burnaby, British Columbia, Canada (On-Site)
3 Months ago
Hasbro - Senior Backend Software Engineer - D&D Beyond

Hasbro

Canada (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Mumbai, Maharashtra, India (On-Site)
3 Months ago
Ubisoft - Architecte technique

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Devoted Studios - Outsource Manager (Game Art)

Devoted Studios

(Remote)
2 Months ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
3 Weeks ago
Applied Intuition - Pipeline Technical Artist

Applied Intuition

Mountain View, California, United States (On-Site)
7 Months ago
Rockstar Games - Character Artist (Associate / Mid-Level)

Rockstar Games

Andover, Massachusetts, United States (On-Site)
4 Months ago
Limit Break - シニアVFXアーティスト.  (Senior VFX Artist)

Limit Break

Tokyo, Japan (On-Site)
1 Month ago
Hypersonic Laboratories - Lead Artist

Hypersonic Laboratories

United Kingdom (Remote)
6 Months ago
Ubisoft - [Mobile] Gameplay Programmer (Unreal Engine)

Ubisoft

Da Nang, Vietnam (On-Site)
2 Months ago
Gunzilla - Lead VFX Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

San Francisco, California, United States (Hybrid)

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

Santa Monica, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Middleton, England, United Kingdom (On-Site)

Middleton, England, United Kingdom (Hybrid)

Middleton, England, United Kingdom (Hybrid)

Wisconsin, United States (Hybrid)

Wisconsin, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Activision

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug